FORUMS


The Uninstall Thread



Posted: //
Oct. 24, 2017, 5:25 p.m.



^ Why do we need to sympathize with them like yourself? Why can't we just push them to fix the game?
All this nicknackpaddywack is about pushing devs to fix their game, and all I see you as is a obstacle for that goal.


Posted: //
Oct. 24, 2017, 5:39 p.m.



Sleipnir#5272 posted (#post-161216)

^ Why do we need to sympathize with them like yourself? Why can't we just push them to fix the game?
All this nicknackpaddywack is about pushing devs to fix their game, and all I see you as is a obstacle for that goal.

Look.man. we have to take it at face value that they are working on things. The vast majority of Devs don't give out eta's on fixes, game updates etc. If a Dev is inclined to give out details normally it's accompanied by a "soon" or "when it's ready". There is a road.map forum. With what they are planning to add/fix/tweak over the next 6 ish months. Yeah I want the fixes yesterday too, but I know that's unrealistic.

Would you rather them say, yeah we are working on a fix for this. But can't give an eta on it. You do know games have different development teams right? I for one don't know how many people work at Yager/6foot or how people are allocated to the teams there. So I have no idea how quickly they can or can not do things. I wish I did. So I know what to complain about the most. But I don't .


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Posted: //
Oct. 24, 2017, 7:53 p.m.



Brother Belial#4215 posted (#post-161217)

Look.man. we have to take it at face value that they are working on things. The vast majority of Devs don't give out eta's on fixes, game updates etc. If a Dev is inclined to give out details normally it's accompanied by a "soon" or "when it's ready". There is a road.map forum. With what they are planning to add/fix/tweak over the next 6 ish months. Yeah I want the fixes yesterday too, but I know that's unrealistic.

Would you rather them say, yeah we are working on a fix for this. But can't give an eta on it. You do know games have different development teams right? I for one don't know how many people work at Yager/6foot or how people are allocated to the teams there. So I have no idea how quickly they can or can not do things. I wish I did. So I know what to complain about the most. But I don't .

Yager Development: 130+ employees (source: official website)
SixFoot: guessed 100+ (source: picture on the official website)

That is not an indie game. That are not small developers. That are AAA companys. The Blizzard Overwatch Team had about 100 developers and artists.

DICE: 350
Treyarch: 250
Sledgehammer: 225
Infinite Ward: 125
Colossal Order: 13 (i havn't forget a 0)

If you call yourself AAA, that are your competitors. And from 2 AAA developers i can expect more then that.


Posted: //
Oct. 24, 2017, 8 p.m.



Can this be retitled the whining thread?


Posted: //
Oct. 24, 2017, 8:56 p.m.


Updated //
Oct. 24, 2017, 9:02 p.m.

Sleipnir#5272 posted (#post-161168)

Oh okay, they don't respond to the official forum but chat it up on discord.

I think there is some confusion. The Developers don't chat it up in Discord. They never answer any questions at all. The people that chat it up in Discord are the Publishers and they are nothing more then glorified baby sitters that do nothing but keep us from talking negatively about the game. If you ask the Publishers a question, you get same old copy and paste non-sense over and over again.

"I'm not entirely sure. That's information I don't have unfortunately"

The Publishers don't know anymore then you or I about what is going on.

Even if the Developers did answer questions or addressed issues, it wouldn't make a difference. They have never listened to a single thing the players have said anyway. They will always keep on the same old path of only implementing mechanics to force you to spend more money and things to make the game more miserable.

Everyone here complaining, LIKES the game. What we don't like is the Publishers and Developers themselves. The game itself is solid, the Publishers and Developers are the ones ensuring its failure.

Keep in mind that GreyBox (Fake Developers) didn't develop anything. What they did is bought the concept from Epic Game Studios (Yager). Dreadnought was already developed and polished way back in 2014. What GreyBox has done is add pay to play and long draw out grind aspects to the game to capitalize on it.

Any 14 year old could get a finished/polished product and add the monetary aspects to it with the Unreal Engine 4 through the customization interface.

Stevalkes#1871 posted (#post-161228)

Yager Development: 130+ employees (source: official website)

Yager has NOTHING to do with Dreadnought anymore. They done took their money from actually developing the game and ran.


Posted: //
Oct. 25, 2017, 2:01 a.m.


Updated //
Oct. 25, 2017, 2:26 a.m.

Stevalkes#1871 posted (#post-161228)

Brother Belial#4215 posted (#post-161217)

Look.man. we have to take it at face value that they are working on things. The vast majority of Devs don't give out eta's on fixes, game updates etc. If a Dev is inclined to give out details normally it's accompanied by a "soon" or "when it's ready". There is a road.map forum. With what they are planning to add/fix/tweak over the next 6 ish months. Yeah I want the fixes yesterday too, but I know that's unrealistic.

Would you rather them say, yeah we are working on a fix for this. But can't give an eta on it. You do know games have different development teams right? I for one don't know how many people work at Yager/6foot or how people are allocated to the teams there. So I have no idea how quickly they can or can not do things. I wish I did. So I know what to complain about the most. But I don't .

Yager Development: 130+ employees (source: official website)
SixFoot: guessed 100+ (source: picture on the official website)

That is not an indie game. That are not small developers. That are AAA companys. The Blizzard Overwatch Team had about 100 developers and artists.

DICE: 350
Treyarch: 250
Sledgehammer: 225
Infinite Ward: 125
Colossal Order: 13 (i havn't forget a 0)

If you call yourself AAA, that are your competitors. And from 2 AAA developers i can expect more then that.

I'd not called copy and paste FPS hard games to make. Every CoD game is basicly the same. With a few things added to make it look "new". That would also mean that each Development team would be quite small. I mostly play MMOs where they have like 150 working on the "live" game and around 200 working on future content. So these company's are small, and probably one is doing the PC game and the other the PS4 port.

Also being a AAA game Developer will not equal an amazing game. Dead Space 3, Dragon Age 2 and Mass Effect Andromeda are all games that went down as unpopular games. Sure that made money, but not as much as the other games in there series.

I have not seen a post where anyone has claimed to be a AAA Developer.


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Posted: //
Oct. 25, 2017, 11:14 a.m.



Hey guys,
I just wanted to chime in on this.

While we have been transparent about our future plans for things, we have not really discussed other things. The Roadmap was not intended to be a document that says this is ALL we are working on, but they are major impacts of the game we are working to improve and change.

The teams are constantly nosed down working on the game trying to improve things, be that fixing a bug or modifying an existing system, to function more in the way that feels better.

One aspect of game development that I think tends to get missed is the idea of departments and developmental areas of operation, if you will. As an example, if there is a bug that the community reports, our QA team first has to validate the bug in a way that is reproducible and with enough context outside of 'this is broken', to give to the engineers who are the ones that ultimately would sit down, break apart the bug and figure out what the root cause of that bug is. Then, they implement a fix for it, that passes back through QA and eventually makes it way out to players. At the same time, the bug that that game engineer fixed, may have, as an example, inadvertently caused a bug in the code that talks to the server, which another department would have to put through the cycle again.

Another example would be the teams that create our coatings, emblems, ships maps, etc, these are all done by vastly different internal teams that work in such different crafts that saying a bug is not fixed because we made a new ship is not logical. BUT, it would be unfair for us to expect people to know without us telling them. Hopefully, this shines some light on things.

All the while, our design team is developing new ways to improve existing systems, or adding other systems into the game that, have to go through a very iterative process of being 'concepted' 'designed' 'implemented' 'tested' and so on and so forth.

All of our teams are constantly working on ways to improve the quality of the game in various capacities.

So to the point, we are constantly 'fixing' the game, it just takes time to make sure the 'fixes' are right.

Hopefully, this helps!


Tim "Kalvothe" Slager Positive feedback is good for morale, critical feedback is good for the game.

Follow me on Twitter: @kalvothe


Posted: //
Oct. 25, 2017, 11:50 a.m.



^ You can "chime" in all you want but you should get to proving it before all your players say peace.


Posted: //
Oct. 25, 2017, 12:30 p.m.



Sleipnir#5272 posted (#post-161655)

^ You can "chime" in all you want but you should get to proving it before all your players say peace.

We have been. It may not be at the speed that some individuals may want, but yes, progress has been made on both platforms. But we're not done, and there's still so much more to be done. But that's why we're in beta, our teams are actively working on a title that is still in development. I wish I could snap my fingers and make everything the way everyone would want it, but these things take time. The further we go in development the more the experience will improve as a whole.


Having any issues and need some assistance? Our support team would be more than happy to help! You can reach out to them here!

Miguel "MiguelItUp" Rial - Six Foot Player Relations Specialist


Posted: //
Oct. 25, 2017, 1:21 p.m.



if forum mod has to come here and tell us they are working hard on this game you know they aren't.

megilitup, your a broken record dude. simple. every time you post something it's 3 paragraphs to say "i dont know"

there are time paid subscriptions. time is not on the devs team side unless you plan to credit and or refund while problems are fixed. oh yeah, i forgot, this game is "BUYER BEWARE, NO REFUNDS" "THIS IS A BETA" so basic customer service edicate doesn't apply lol.

everyone likes the game, it's the owners greedy nature everyone hates. megilitup's only job is to assign and direct people's anger caused by those problems to anything other then the people actually causing the problems.

actually improve the quality of life in dreadnought, as described all over this website and this site's forums wont be full of posts titled "why i uninstalled" and remain on the front page for over a week.

here is what would be great, sixfoot and greybox close up shop and abandon this game, then someone who wants to make money and maintain dreadnought buys it and actually makes it fun for people to play and listens to their feedback and worries about money second instead of it being the primary reason for every single change in the game.

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