Whoah settle, the thread should not spiral into just flaming the devs. The article clearly narrated why the launch was in the shape it was, bereft of bug fixes and new features alike; they had already been given clear and honest warning of financial deadlines hurtling towards them, and no longer had any recourse but to ship immediately and pray.
That flopped, and now dozens of people's careers are over without so much as severance.
There was clearly some mismanagement and fundamental mistakes, but I think they were many steps back down the timeline. This was a desperate gambit for survival revenue via steam pop base, and I can only assume it was done without the staff, time or money that went into the first builds.
It sucks, but we're out a video game. And not immediately, either; the'll run for months atleast. Theyy lost a lot more, and not just jobs.