I thought this update was supposed to make it feel like less grind????? I complained on these forums before, and I was told that changes were coming in this patch, so I awaited with baited breath.
Oh how saddened I was. Somehow they managed to make it more of a grind. It's actually so blatant, my previous doubts about the developers intentions to milk this game have been sadly confirmed.
I was ready to really get into this game, got 30 days Elite status and everything. But now, I have to watch this games most important oppurtunity to become mainstream (PS4 Launch), get flushed down the toilet.
Why you ask? Its really pretty obvious.
Ship credit cost was removed, but now you MUST buy 12 modules to purchase the next tier ship. Modules are 8500-16000 credits each for t3 ships. Lets say, on average 10k/module. So you now must pay 120k credits to unlock a T4 ship, where as before the cost was around 60-65k. Thats a credit increase of ~85%. FML
Ship XP cost was lowered to around 7k, but the XP cost of modules was increased from somthing like 28k/module, to 45k/module. This is an increase of ~61%. They might as well have not even lowered ship XP cost.
No more T2 ships in veteran. What does this mean? It means your average match score is going to go down, as you no longer have T2 ships to club in veteran fleets, resulting in lower earnings.
No more T2 ships in veteran. This also means that if you have a T2 hero ship, you can not stick it in your vet fleet to get the earnings bonus anymore, resulting in lower earnings.
In conclusion, they have increased costs, while at the same time lowering earnings, a doubble whammy that will surely send this game to its early grave. I am honestly dumbfounded, the only explanation is that someone from higher up commanded increased profits, so the grind was increased under a thinly veiled "re-work" of the progession system, to encourage new PS4 players to buy Elite status.
Thank you for reading.