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I thought this update was supposed to make it feel like less grind????? I complained on these forums before, and I was told that changes were coming in this patch, so I awaited with baited breath.


Oh how saddened I was. Somehow they managed to make it more of a grind. It's actually so blatant, my previous doubts about the developers intentions to milk this game have been sadly confirmed.


I was ready to really get into this game, got 30 days Elite status and everything. But now, I have to watch this games most important oppurtunity to become mainstream (PS4 Launch), get flushed down the toilet.


Why you ask? Its really pretty obvious.


Ship credit cost was removed, but now you MUST buy 12 modules to purchase the next tier ship. Modules are 8500-16000 credits each for t3 ships. Lets say, on average 10k/module. So you now must pay 120k credits to unlock a T4 ship, where as before the cost was around 60-65k. Thats a credit increase of ~85%. FML


Ship XP cost was lowered to around 7k, but the XP cost of modules was increased from somthing like 28k/module, to 45k/module. This is an increase of ~61%. They might as well have not even lowered ship XP cost.


No more T2 ships in veteran. What does this mean? It means your average match score is going to go down, as you no longer have T2 ships to club in veteran fleets, resulting in lower earnings.


No more T2 ships in veteran. This also means that if you have a T2 hero ship, you can not stick it in your vet fleet to get the earnings bonus anymore, resulting in lower earnings.


In conclusion, they have increased costs, while at the same time lowering earnings, a doubble whammy that will surely send this game to its early grave. I am honestly dumbfounded, the only explanation is that someone from higher up commanded increased profits, so the grind was increased under a thinly veiled "re-work" of the progession system, to encourage new PS4 players to buy Elite status.


Thank you for reading.

I agree OP. I thought this update was supposed to make it feel like less grind????? I complained on these forums before, and I was told that changes were coming in this patch, so I awaited with baited breath.


Oh how saddened I was. Somehow they managed to make it more of a grind. It's actually so blatant, my previous doubts about the developers intentions to milk this game have been sadly confirmed.


I was ready to really get into this game, got 30 days Elite status and everything. But now, I have to watch this games most important oppurtunity to become mainstream (PS4 Launch), get flushed down the toilet.


Why you ask? Its really pretty obvious.




  1. Ship credit cost was removed, but now you MUST buy 12 modules to purchase the next tier ship. Modules are 8500-16000 credits each for t3 ships. Lets say, on average 10k/module. So you now must pay 120k credits to unlock a T4 ship, where as before the cost was around 60-65k. Thats a credit increase of ~85%. FML




  2. Ship XP cost was lowered to around 7k, but the XP cost of modules was increased from somthing like 28k/module, to 45k/module. This is an increase of ~61%. They might as well have not even lowered ship XP cost.




  3. No more T2 ships in veteran. What does this mean? It means your average match score is going to go down, as you no longer have T2 ships to club in veteran fleets, resulting in lower earnings.




  4. No more T2 ships in veteran. This also means that if you have a T2 hero ship, you can not stick it in your vet fleet to get the earnings bonus anymore, resulting in lower earnings.




In conclusion, they have increased costs, while at the same time lowering earnings, a doubble whammy that will surely send this game to its early grave. I am honestly dumbfounded, the only explanation is that someone from higher up commanded increased profits, so the grind was increased under a thinly veiled "re-work" of the progession system, to encourage new PS4 players to buy Elite status.


Thank you for reading.


FooJub#4039 posted (#post-181042) said:


Intermsofgrindygames, thisisoneofthelowtierones. Idontevenuseelitestatuscurrently, and havetakentwot3shipstoT3onabusyschedule



and others...


I'm not saying that the level of grind is bad, I'm saying that the system is sort of dumb.


If they got rid of all of the same modules of differient ranks within each tier of ship (Example: Plasma Broadside 3 & Plasma Broadside 4 in Jutland skilltree), and redistributed those skillpoints across the other modules, it would feel a lot better.


As it is now, grinding just to unlock the next tier of a module doesent feel good, it just feels like "finally I can be as good as everyone else running this module."


Enterprise_NC1701#2026 posted (#post-181134) said:


I hate the the current progression system. When you've grinded through the modules, you have to grind for the ship itself.


This is why they are updating the progression (grind) systemthis week.



Oh yeah? What post is that on? I didn't think I saw that they were updating it...

IMHO the length at which this game goes to to extend the grind is a bit on the harsh side.


One thing I dont understand, unlock and buy a t4 ship, BUT ITS EQUIPED WITH T3 MODULES???


Why. Even with elite status the grind is un-real. Especially in a game where some modules are direct stat-for-stat upgrades on lower modules. Not everything is a sidegrade, so unless you have the highest tier module, you are at a quantifiable disadvantage to other players.


If I had one point of advice to give, it would be that if you want a game like this to succeed, you need to put people of the same playing field. Throw away direct upgrades of the same modules within each tier of ship, and make all equipment sidegrades.


Just my opinion, but I've played plenty of games that fell down the slope of having the community split into those who have, and those who have-not. Have to realize that in this scinario, those who have-not will always vastly outweigh those who have, and the game devolves into a seal-clubbing fest.


Thanks for reading.