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Endersbane149

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what do you guys think should there be something special in the full game for the people that beta-test as-in a nameplate/title or special ship skins etc. I personally think it would be cool, whats your opinions


Dedadude#1215 posted (#post-3697)



Darkloser#6427 posted (#post-3691)


Call me when we will have alien arss to kick ! The rest isn't important ! :)


Is Pluto considered as a planet ? I thought there was a debate about this point.



Since 2006 it is considered a planetoid/dwarf planet/minor planet, but it seems that Pluto is a bit bigger of our previous estimation, so I am sure someone will try to make it back in the "planet" list =D



FINALLY PLUTO BE FREE!!!!!

be a dwarf planet they said, too small you are they said

lol


nwood#2177 posted (#post-3906)


Vertical geometry in Dreadnought's level design is actually one of the trickiest things to nail down properly. Too much of it and people tend to push into the vertical extremes well beyond level geometry. In addition the slow speed means climbing vertical structures a PITA especially if you have to do so constantly in a level. Another thing to keep in mind is that players generally have a difficult time moving and shooting at ships directly above or below.

Conversely, too little vertical geometry allows certain ships like snipers and dreadnoughts(loaded with missiles) to dominate.


We have some ideas planned for maps that take what we've learned and implement it into exciting levels. I can't wait to show some of it off :)



thanks for the info, sounds sweet


Captain_Korth#1604 posted (#post-3913)


Whatever the campaign is, I hope it's epic and that I can take a destroyer in there and mess up everyone's day.



sounds good


Spork#2479 posted (#post-3876)


I figured as long as the forum isn't super busy yet and the game is in development, I should get this mildly uncomfortable discussion out of the way. But don't worry, it'll be fine. :)


So I used to play this other sci-fi space MMO that shall not be named. It was developed by a studio, which in turn was owned by a larger parent company that runs several MMOs - pretty standard. I played it from early 2012 to the end of last year, as F2P, but I did make some "micro"transaction purchases (just for full disclosure). Now this game, as I understand, is doing incredibly well financially, but in my opinion is doing terribly in quality. I left because over the years they (probably the parent company) focused on maximizing profit at the expense of making a quality game.


Bugs went (and still go) unfixed for years; lack of testing allows bug-riddled and game breaking stuff onto the main server; new things to buy get pumped out despite these problems; power creep runs rampant because a new shiny has to be more OP to sell; nearly everything is time-gated grind (including anniversary celebrations); no development is allotted to user generated content, PvP, or anything that doesn't make a quick buck; communication is almost exclusively PR work; and the lead dev doesn't help the problems by being so out of touch that I question whether he develops the same game we play.


So where does this tie into Dreadnought? Well, I point out all these issues because they are a product of years of neglect, short-sighted designs, bad design, and overmonetization. However, the game started exactly where Dreadnought is now: a great looking, promising MMO still in development with open communication and transparency. But over time, the game lost its transparency, it lost its focus on profit and quality, it lost its communication, and it lost its attention to player input.


That could happen with Dreadnought. I don't want that to happen. None of us do, of course! So I'm saying this now to show what can happen if we, us the community and you the developers, get out of touch. I don't mean any of this in a bad way. You guys are doing a great job so far and I want it to continue, so here are a few key points to make sure that Dreadnought remains a great and respectable game:


1. No matter what, keep the line of communication open. I might not like a decision, but if we can talk it out then I will come to respect the decision. The only thing that p!sses me off more than a terrible change is being silent about it. The most powerful tool we have as humans is communication! I also want to make sure that you'll be aware of my satisfaction, because I will always give credit where it's due. :)


2. Help us help you. The PvP community - yes the entire community - in the aforementioned MMO was wiped out by neglect. On many occasions, I and plenty of others offered to do the work in, for example, determining how to rebalance gear for PvP or creating better systems to sort UGC quests. Silence. Nothing. We really do want to help you guys out the best I can to make the game better! We just need to know that you guys are there with us.


3. Integrity, integrity, integrity. Naturally, the only thing that p!sses me off more than being silent is lying to my face. The most tragic part of my little rant-story is that on so many occasions, the studio (I won't say anyone in particular) flat out lied. They lied about bugs "always working as intended," only to backtrack on that later. They lied about how stuff would affect the game. They said what they'd never do only to do it. I can only urge you, be honest!


If you guys keep being honest, open, and helpful, Dreadnought will keep being great. I'd hate to see great potential wasted, and that's why I say this. Dev guys, you're doing awesome. Don't stop doing awesome.



I agree with the fact that we need to communicate I would rather a dev telling us why they did/ are doing something then or it just to happen and honestly I have so much more respect for a dev team that takes the communities comment into account


DEVASTRATOR#4326 posted (#post-3902)



thegrimdeath#8729 posted (#post-3900)


Amazing game, first game to give you command of a ship, instead of you controlling all the ships. I think a story/campaign would be amazing to make the game even deeper, as sometimes just PvP can get a bit boring, so like campaign or campaigns, a war, fighting for planets like with a squad/clan to rule the galaxy or galaxies, would be pretty badass and of course more ships way later on, but so far, it looks amazing, I want to play it so bad, so I'm checking the site almost everyday, So keep up the great work :)



actually they are making a single player campaign with dan abnett being the writer,but we don't know the story yet.Hope at gamescom there will be the single player campaign option.We should check it



as far as I know their working with dan to make possibly a episodic but other wise no other information has been released about it (gamescom please?)

Oh yeah, thanks for the update Drakane cant wait to see some more progress on the game


Dedadude#1215 posted (#post-3818)



Endersbane149#6307 posted (#post-3813)


definitely interested



Thank you for the appreciation =)



joined the steam group, cant wait to play with you guys

definitely interested


obsoletepotato#6776 posted (#post-3798)



fr0d0118#6307 posted (#post-3795)


id say adding gamepad support would be sweet but making sure that mouse/keyboard is working first



+1

Even if they say it'll be a long while till gp support we can use xpadder, etc.



yeah