Thanatoss#5395 posted (#post-37951)
Guns have "cooldown" too, it is called reload.
Ur idea is good I would like to see something like that too but... why bother making something completely new from scratch if u can easily change what u have into it with minor changes.
That's like saying "Why invent Ball-peen hammers, when sledge hammers already exist?"
btw Module Amplifier is "passive" skill not active module number 4 which would make u unable to take WARP or other.
I am fully aware of that, but that doesn't change the fact that you can buff your Fighter by using having Module Amp installed.
Don't rage at me. Make it possible and as easy as possible so we maybe will see it.
Code isn't only problem. Devs would need NEW MODELS for 3 SHIPS!!! For now I see no hopes for that.
Next problem is that 6 classes and only 5 players in team is little problematic.
For a online multiplayer game to continue being relevant the Devs will have to release new content. This will undoubtedly include new ships and new ship classes. Surely they plan on releasing more modules as well, that should mean that a lot of their stuff is going to need many more lines of code, new models, new animations, and balancing across the board. As it says in the title itself, this is a idea.
I'd however love to hear why having more ship classes than players is a problem
Thanatoss#5395 posted (#post-39016)
Btw. I see no way for it not being "noob-ship" - simply too easy or too weak especially in competitive.
What makes you think that?
Better ask for more fighter style modules for dreadnought and aim to customise your dreadnought into carrier. Guys you all ask for it to be slow (like dreadnought), not that tanky (dreadnought without armor amp maybe????) and have buffs (DREADNOUGHT have already armor "aura") so why cevs would even bother to actually create new ship class just to create something almost same.....
JUST BUFF fighters and add module for 4th slot that will buff fighters or give you even more fighters!
This thread was created to illustrate the possibility of creating a Carrier Class of ships (as stated in the very first paragraph of my OP). When I create a thread dedicated to discussing the Dreadnought Class Ships and their modules i'll let you know.