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Divide-By-Zero

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True since the beta will be open and the game will be free to play i guess everyone will already be on the same footing so i can go with that.

But yeah for a dev team that's aiming for transparency some answers like these should be given soon i think

Just to clarify.. when we say permanent do we mean until the game is released and then there will be a final wipe? Or do we get to keep our progress from open beta even when the game is released? If it's the latter i'm strongly against that. I think there should be a final wipe when the game is released and everyone should start on (a relatively) equal footing. The people who pay for the Founders pack can keep the hero ships and GP and stuff but not the unlocked ships and modules etc.

I hope it won't be like that.

The wipe will take out everything i guess. Back to scratch But if you're talking about the hero ships that we were given each week, i suppose that we'll get new ones on the next beta phase. Maybe even different types to test.


SNaKe_eaTel2#7521 posted (#post-120866)



THE_Best_Major#2698 posted (#post-120843)


I recognize your tag. You're primarily in the tier 4 destroyer doing dive maneuvers all of the place. You're such a pain to deal with lol. Especially since I don't have any tier 4 ships yet. I was working towards the one you have, but decided that I would go for the Oberon tier 4 destroyer instead since I haven't seen anyone else use it yet. Plus I like how it looks lol.



Yea I may go for that one after the wipe too - I hear you can't get it right now though because the cost is -1 on it



The above is correct.


@THE_Best_Major you haven't seen anyone using these cause we can't buy them right now. they're bugged with a negative cost which prevents us from buying them so don't waste your points and money on them yet. I hope that gets fixed after the wipe cause that's the ship i'm aiming for as well. It's a beast.


And yeah, i too am curious.. will the closed beta continue after the wipe or will it end there and will the open beta come right after the wipe or some time later? Will there be more wipes? Some info at least about the immediate plans after this wipe would be appreciated.


-Bazza-#5140 posted (#post-120700)



TheWinterWolf#1987 posted (#post-120685)


Divide-By-Zero you are realy funny m8. Look at battles T1-T2 score 11-1 for corvettes are something normal. I can SPAM you screenshots from every game that are corvettes in and guess what, they are always on top with most of kills... If you are realy that super druper pro trooper show me how you deal with 2 of them. Mayby on higher tiers ppl understand how to deal with them , but T2 are most noobs like me who are learnig how to play and stop saying its team game because teams starts at higher tiers. Most ppl are self concerned . I know what im saying. I can give you sooo many examples where game is about teamplay and every single player in them goes by himself..... So im still think corvettes are OP at least at tiers 2-3



Yes, I tend to agree with this. I squaded up with a good player yesterday and we did a recruit match. Despite working together and actively watching their corvette, it still managed to make mince meat of us. It was to the point where my squad mate questioned if the player was using some kind of hack. Not saying he was, but that's how difficult he was to deal with.


Now, having said that, neither of us bothered to kit out modules to deal with corvettes. Instead we relied on flack and trying to prevent it from sneaking up on us. Tha'ts simply because we were selfishly trying to level up certain ships instead of focusing on being the best team players we could be.


I think my argument is true that corvettes are a problem only against a team that doesn't play as a team. But as you point out, at recruit level a lot of players are just coming to terms with piloting their own ship and are not even able to spare cognitive resources to knit together as a team.


At veteran a couple of tier IVs with stasis modules will pretty much balance out the corvette problem. So I just say, grin and bear the corvette pain in recruit until you make it into veteran. I admit this is not a nice feature of the game though. Perhaps, more stasis modules for the recruit tier ships would be a longer term fix.



Modules are key when dealing with Corvettes. You can't rely on primary and secondary like flak with a few exceptions (like the tactical's beam which is great against them, or the Light Destroyer's repeater guns).

I agree that flak should be fixed. It's less effective than it should be. But still, if you don't use modules against an enemy you can't really complain when they wreck you. Especially one that relies on speed so much and you have to find ways to slow it down or disable it. I find that stasis pulse or tractor beams/pods combined with my dreadnought's broadside is really effective against them most of the time.


TheWinterWolf#1987 posted (#post-120685)


Divide-By-Zero you are realy funny m8. Look at battles T1-T2 score 11-1 for corvettes are something normal. I can SPAM you screenshots from every game that are corvettes in and guess what, they are always on top with most of kills... If you are realy that super druper pro trooper show me how you deal with 2 of them. Mayby on higher tiers ppl understand how to deal with them , but T2 are most noobs like me who are learnig how to play and stop saying its team game because teams starts at higher tiers. Most ppl are self concerned . I know what im saying. I can give you sooo many examples where game is about teamplay and every single player in them goes by himself..... So im still think corvettes are OP at least at tiers 2-3



You know why that happens? Because in T1 matches in a Beta phase you commonly find people that are new to the game and have close to 0 experience. Veterans that go through T1 usually don't have issues with Corvettes. If i get in this game as a new player and i'm like "hmm my fleet goes right, i'll go left alone and surprise them" and a Corvette finds me all alone, it's going to pick me apart or at least harass me. If the Artillery cruiser stays all alone far behind (which is what most new players typically do), the Corvette is going to have a party on its rear. Later on you figure out what to do and what not to do and you avoid that.


High K/D ratiots mean very little on this matter. A lot of artillery cruisers have great scores cause they often get last hits. Does that mean they're OP and need a nerf? No. I can spam you screenshots of me going 14-1 or 18-1 in my Dreadnought. Are you going to go on a campaign saying Dreadnoughts are OP just cause of the score? I could have enemies rushing me 1 by 1. I could have 2 tacticals behind me healing me while i wreck everything. There are many explanations for high scores. If you play in a way that it allows the Corvette to get easy kills, it's not a matter of the Corvtte being OP, it's a matter of you feeding it.


It's good that the Corvette is so effective in T1-T2 EXACTLY because it teaches - and i quote you - "noobs like you" what NOT to do. How are you going to learn to play against them when they're useless? Say that you won't get owned in T1-T2. Okay, you'll still get owned in T3. What's the difference? Team stats are higher tiers because by the time people get intothe high tiers they have realised that this is the way to play the game if you don't want to have something like a 2-9 score.


So stop screaming "OP", take YOUR OWN advice and go beyond being a noob. You won't be stuck in T1-T2 anyway. It takes only a few days to go to T3.


In case you have the game in PS4 we have a group of a few people where we play the game together. You're free to join us and we'll be glad to help you learn to deal with Corvettes. We have no issues against them, at least not anymore than with any other ship type. Let me know and i'll invite you. The key is co-ordination. If this game gets comms like party chat it'll be a lot easier. Until then it's understood that people that stray alone will get wrecked.

Stasis missiles hit vettes just fine most of the times unless you fire them from 11km away. Preferably you'll want to fire it when its blink is in cooldown. Even if the missile wont do it for you, there are many other options like the pulse, the tractor beam, pods.. there are at least 3 different ways to slow them down.


When i see people even complaining about the tactical's beam weapon - which is probably the BEST anti-vette main/secondary weapon in the game - it makes it even more clear to me that it's really not the Corvette that is OP. The problem is elsewhere.

Nice! I've thought many times that we could have some sort of a "buffer" ship with modules that specialize in weapon/armor boosting or cooldown reduction, faster fire rate etc. Of course such abilities also exist in current ships but with some tweaking there could be a dedicated ship for these which could be more effective than others. The defensive barriers set-up also sounds cool. I'd like to see such additions of different classes in the future. Not many, but something like that could work.

A Corvette can't kill a full HP Dreadnought in one run unless the Dreadnought pilot is lobotomized or something. Please stop typing inaccurate things in order to make something out of nothing. Using the same logic any ship can kill a Corvette in only 5 seconds (if the Corvette sits still doing nothing). Is that a stupid oversimplification? Yes it is.

You don't need 2-3 ships focusing fire on one Corvette to bring it down. It has paper armor (except for the tankvettes which still don't need 3 ships). You might need other ships to use their modules like Stasis missiles, if you don't have these, but it also requires other ships to help you take down other classes as well. It's nothing uncommon. It's a team game, not a 1v1. When one ship slows the Corvette, it literally takes seconds to blow it up. Even if it does escape it wont bother you for some time.


I've played against 4 Corvettes and they lost, relatively easily too. It's all about how each side plays. 2 Corvettes can dominate a battlefied against players that don't cooperate or pay attention to them just like 5 tactical cruises could do the same (yes, i actually have seen a match where a team of 5 tacticals won.).


Once again oversimplifying things doesn't make a case. For every such extreme scenario you can bring up, i can also bring up another where Corvettes get destroyed and modules disable them.