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Divide-By-Zero

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Sokar#2711 posted (#post-119644)



Divide-By-Zero#3135 posted (#post-119635)


"it takes FAR more energy to counter a Vette than it takes to pick one."


No s**t sherlock. Same goes for Dreadnoughts. You simply press a button and pick one, but when you're out there it needs the enemy team to focus on you to bring you down. Do you know why? Cause that's the dreadnought's role. It's a tank.

The Corvette is a rogue. It's fast, stealthy and punishes hard when it finds an opening or a weakened target. But it's also fragile. It NEEDS you to keep an eye out for it and counter it before it punishes you. That doesn't make it OP.

And no, the game as it is, is all about destroyers and dreadnoughts. We could rename it "Destroyer" i guess but "Dreadnought" still works.


Also about the "elite vs common players" thing.. The "elite" aka experienced players are the ones that you can say have figured out the game mechanics and possibilities better, therefore know a thing or two more about the beginners. The elite is not some kind of mutants with an innate ability to counter corvettes better than you. They have died a lot and they have experimented a lot and they found out what works.


If we designed this game based on the opnion of anyone that ragequit after dying 10 times from a corvette, we'd have a mess of a game. Some games have a learning curve and sometimes it's steep. Take the time to go outside of the beginner's comfort zone of just flying your ship around without a care in the world and you'll find out that vettes aren't as bad as people make them sound.


Are they annoying and require an effort? For sure. Is that so bad for the game? In my opinion, no. If we start making everything really easy to deal with, i want no part of this, it isn't challenging, it doesn't make me a better player, it isn't fun for me. This ship is the best example of life slapping you in the face and making you grow up and toughen up. Learn to deal with it and it will make you an experienced player like the elite you mentioned, and you'll figure out like they have, that the Corvette isn't a demon and it's fine as it is. That's why they're not changing it.



"Git gud" is not an argument. lol.



Yes, it is when you're playing wrong and you die and then you scream "nerf!! OP!!".

If experienced players don't have a problem with the corvette it probably means you're doing something wrong.



Sayonara#7054 posted (#post-119643)


If "The Corvette is a rogue" they should NOT to be so tanky.

I don't saw in any another game, how ROGUE just stay (and dont try to evade) near 2 enemies, and kill one (or two) of them. But i saw how stribog doing that. Idea of rogue=corvette is easily for understanding, but in this game it's not going true. Rogue mostly times easily died under focus of 2-3 enemies. But in this game it's not true.

And if devs rly think that corvettes dont need a nerf - we need know it.



I wasn't talking about tankvettes. I don't have much experience with them but from what i've seen and read perhaps they're indeed problematic and need some tweaking. I'm talking about people complaining about the standard T1-T3 corvette. I mean come on...

"it takes FAR more energy to counter a Vette than it takes to pick one."


No s**t sherlock. Same goes for Dreadnoughts. You simply press a button and pick one, but when you're out there it needs the enemy team to focus on you to bring you down. Do you know why? Cause that's the dreadnought's role. It's a tank.

The Corvette is a rogue. It's fast, stealthy and punishes hard when it finds an opening or a weakened target. But it's also fragile. It NEEDS you to keep an eye out for it and counter it before it punishes you. That doesn't make it OP.

And no, the game as it is, is all about destroyers and dreadnoughts. We could rename it "Destroyer" i guess but "Dreadnought" still works.


Also about the "elite vs common players" thing.. The "elite" aka experienced players are the ones that you can say have figured out the game mechanics and possibilities better, therefore know a thing or two more about the beginners. The elite is not some kind of mutants with an innate ability to counter corvettes better than you. They have died a lot and they have experimented a lot and they found out what works.


If we designed this game based on the opnion of anyone that ragequit after dying 10 times from a corvette, we'd have a mess of a game. Some games have a learning curve and sometimes it's steep. Take the time to go outside of the beginner's comfort zone of just flying your ship around without a care in the world and you'll find out that vettes aren't as bad as people make them sound.


Are they annoying and require an effort? For sure. Is that so bad for the game? In my opinion, no. If we start making everything really easy to deal with, i want no part of this, it isn't challenging, it doesn't make me a better player, it isn't fun for me. This ship is the best example of life slapping you in the face and making you grow up and toughen up. Learn to deal with it and it will make you an experienced player like the elite you mentioned, and you'll figure out like they have, that the Corvette isn't a demon and it's fine as it is. That's why they're not changing it.

"it takes FAR more energy to counter a Vette than it takes to pick one."


No sh*t sherlock. Same goes for Dreadnoughts. You simply press a button and pick one, but when you're out there it needs the enemy team to focus on you to bring you down. Do you know why? Cause that's the dreadnought's role. It's a tank.

The Corvette is a rogue. It's fast, stealthy and punishes hard when it finds an opening or a weakened target. But it's also fragile. It NEEDS you to keep an eye out for it and counter it before it punishes you. That doesn't make it OP.

And no, the game as it is, is all about destroyers and dreadnoughts. We could rename it "Destroyer" i guess but "Dreadnought" still works.


Also about the "elite vs common players" thing.. The "elite" aka experienced players are the ones that you can say have figured out the game mechanics and possibilities better, therefore know a thing or two more about the beginners. The elite is not some kind of mutants with an innate ability to counter corvettes better than you. They have died a lot and they have experimented a lot and they found out what works.


If we designed this game based on the opnion of anyone that ragequit after dying 10 times from a corvette, we'd have a mess of a game. Some games have a learning curve and sometimes it's steep. Take the time to go outside of the beginner's comfort zone of just flying your ship around without a care in the world and you'll find out that vettes aren't as bad as people make them sound.


Are they annoying and require an effort? For sure. Is that so bad for the game? In my opinion, no. If we start making everything really easy to deal with, i want no part of this, it isn't challenging, it doesn't make me a better player, it isn't fun for me. This ship is the best example of life slapping you in the face and making you grow up and toughen up. Learn to deal with it and it will make you an experienced player like the elite you mentioned, and you'll figure out like they have, that the Corvette isn't a demon and it's fine as it is. That's why they're not changing it.

"it takes FAR more energy to counter a Vette than it takes to pick one."


No sh*t sherlock. Same goes for Dreadnoughts. You simply press a button and pick one, but when you're out there it needs the enemy team to focus on you to bring you down. Do you know why? Cause that's the dreadnought's role. It's a tank.

The Corvette is a rogue. It's fast, stealthy and punishes hard when it finds an opening or a weakened target. But it's also fragile. It NEEDS you to keep an eye out for it and counter it before it punishes you. That doesn't make it OP.

And no, the game as it is, is all about destroyers and dreadnoughts. We could rename it "Destroyer" i guess but "Dreadnought" still works.


Also about the "elite vs common players" thing.. The "elite" aka experienced players are the ones that you can say have figured out the game mechanics and possibilities better, therefore know a thing or two more about the beginners. The elite is not some kind of mutants with an innate ability to counter corvettes better than you. They have died a lot and they have experimented a lot and they found out what works.


If we designed this game based on the opnion of anyone that ragequit after dying 10 times from a corvette, we'd have a mess of a game. Some games have a learning curve and sometimes it's steep. Take the time to go outside of the beginner's comfort zone of just flying your ship around without a care in the world and you'll find out that vettes aren't as bad as people make them sound.


Are they annoying and require an effort? For sure. Is that so bad for the game? In my opinion, no. If we start making everything really easy to deal with, i want no part of this, it isn't challenging, it doesn't make me a better player, it isn't fun for me. This ship is the best example of life slapping you in the face and making you grow up and toughen up. Learn to deal with it and it will make you an experienced player like the elite you mentioned, and you'll figure out like they have, that the Corvette isn't a demon and it's fine as it is. That's why they're not changing it.

I'm glad the progress will be reset. The point of the beta is not to give a certain amount of players a headstart, but to test the game earlier and help in its development. Gaining the experience we have gained is already good enough. All players should start on an equal footing when the game is released. A lot of people say they will stop playing cause "there's no point" since the progress will be erased but let's remember that the closed beta's point is not early access in the game so that you can get ships earlier than others.


If anything, i'll be glad to start grinding all over again. I'll know better where to place my XP this time after having tried some ships that worked better than others.

So far in PS4 i like the light Dreadnought the most cause it's like a destroyer with dreadnought weapons so it feels pretty good but from my experience in the PC my favorite is the light Destroyer and i can't wait to unlock it. It's a right killer.. fast, agile with good firepower.

Also light tactical cruiser <3

Note that you have to play at least one match with the trader ships when you first enter the game, in order to unlock the hero ships. I'm just putting that here cause it was weird for me when i first got in the game and the "hero ships" tab was locked. After one match it unlocks them for you. If you've done that and still there's no hero ships, then idk, ticket away. Personally i had no issues.

It's really not that bad anymore.. Except if you're playing with an Arty, but that's how it's supposed to be.

I'm usually able to kill Corvettes even with the Tactical Cruiser, especially if they're silly enough to get in range of the pulse bubble.

Congratulations to the people that are in the game. Just wondering though.. Is it a violation of the NDA if you simply mention you're in the Alpha but not "leak" anything about the content?

I've been in a few alpha/beta testings under NDA and they allowed you to say that you're in as long as you don't talk about the content.