TheBossHammer#5809 posted (#post-31556)
As one of the players attempting to abuse the plasma ram, I'm just gonna throw this out there...
...The plasma ram is the highest skill ability currently in the game and the highest risk ability as well, with a high (but not the highest) reward. All it takes is a tractor beam pod from a support ship and you just flat out miss. You have to catch the opponent completely by surprise (read: sneak up on him) to have even a chance at success if the opponent knows you have the ram. The exception would be if he's a dreadnought, and in that specific scenario, the ram is designed as a counter and is working as intended.
Try it against a skilled team, you'll find that it's almost useless in that scenario as Tac Cruisers can completely shut you down with 2 button presses: Tractor beam pod and the scrambler pulse ability. The latter, by the way, is legitimately overpowered and has no place in this game, and is the real culprit behind a lot of the problems people are complaining about. Taking away information is always the best strategy in a team based game.
Edit: I use the Ram on the Athos destroyer with scrambler pulse, drain torp and warp. I also use navigation expert because it's required to make the build work. It's good, and it positively stomps pubs, but it's completely useless against a team that knows how to play. It doesn't need a nerf in the slightest, though again, scrambler pulse could use a nerf or even a complete redo.
Its only OP for those who get in its 1200m range. https://www.greybox.com/dreadnought/en/forum/topic/4766/