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madweed#6389 posted (#post-33824)


a beta is not their to break the game a beta has many questions the main one ,does it work ?

do the customers like it ? is the business engine we are using good for customers how much will we make

al this is calculated in beta its all cost against will it work

a beta is for a lot of things so don't try smoke screen away peoples thoughts



Mate, that is what OPEN beta is for. Closed beta is further refinment, server testing, and getting the game to a pint where most of the game braking glitches are sorted out.

Its silly to you who is probably coming from games that in their "beta" stages are more flushed out and have a larger player base due to proper advertising. But this game is and or has none of those. Right now the primary concerns are Bugs, Glitches, and Server issues (not including mm). Mm will come later after the game itself becomes more ironed out and smooth. Rather than coming on here saying that this game will die cause of XYZ things that I do not like, actually look for some of these game breaking bugs and glitches so we can get those out of the way faster and start moving on to the barley existent MM. Please don't add the unimaginative "Well I consider the broken mm to be a bug because I'm a competitive gamer." excuse, because this game as it is, is not meant to be played competitively at the moment due to all of the crazy server stuff that is going on.


Tyberos#4950 posted (#post-33410)


It's beta people, this time is for us to test things. I would prefer not having to spend 3 hours in que looking for a deathmatch just so I can do what they are asking me to, god forbid you went looking for elimination...you'd be there for days.


Yes, we are all aware that higher levels have the advantage in officer briefings, weapons, ship selection...the whole nine. However, realize that you goal here is to try to break their game, then report your findings so the stuff doesnt happen when it goes into the wild. Additionally, I would ask that people lay off with the "oh this game will fail unless it completely changes something i dont like". It wont. What has the potential to kill it though is that negative attitude spreading amoungst the new players in the community. Take your licks, earn your way, learn to play the game PROPERLY and with FRIENDS, then formulate a decision.


Thank You.



You just won the thread mate.


DOGMA#8169 posted (#post-33382)


MM atm is not optimized the the small pool of players prevents all matches from being even so it's the luck of the draw.



Its actually difficult for Closed beta games with a low population to get a good MM going. So at this point there is no real MM to help off set MM times being 20 min.

Guys, this is CLOSED BETA, not open or released. MM isn't as big of a priority when the servers go down and have to be MANUALLY refreshed every few hours to keep MM going and to keep the servers from buckling under the strain of people forgetting the real reason they are in this CLOSED BETA, which is to TEST the servers and to SEARCH and REPORT bugs and glitches that could possibly be taken advantage of by other players or that could cause actual problems during normal operations. A good MM and tweaks to ships and modules should be taken care of after the servers are fixed and most of the game braking bugs have been reported and fixed.


TheBossHammer#5809 posted (#post-31556)


As one of the players attempting to abuse the plasma ram, I'm just gonna throw this out there...


...The plasma ram is the highest skill ability currently in the game and the highest risk ability as well, with a high (but not the highest) reward. All it takes is a tractor beam pod from a support ship and you just flat out miss. You have to catch the opponent completely by surprise (read: sneak up on him) to have even a chance at success if the opponent knows you have the ram. The exception would be if he's a dreadnought, and in that specific scenario, the ram is designed as a counter and is working as intended.


Try it against a skilled team, you'll find that it's almost useless in that scenario as Tac Cruisers can completely shut you down with 2 button presses: Tractor beam pod and the scrambler pulse ability. The latter, by the way, is legitimately overpowered and has no place in this game, and is the real culprit behind a lot of the problems people are complaining about. Taking away information is always the best strategy in a team based game.


Edit: I use the Ram on the Athos destroyer with scrambler pulse, drain torp and warp. I also use navigation expert because it's required to make the build work. It's good, and it positively stomps pubs, but it's completely useless against a team that knows how to play. It doesn't need a nerf in the slightest, though again, scrambler pulse could use a nerf or even a complete redo.



Its only OP for those who get in its 1200m range. https://www.greybox.com/dreadnought/en/forum/topic/4766/


Valkyr#0084 posted (#post-31337)



Brandiment#9177 posted (#post-31323)



Valkyr#0084 posted (#post-31317)



Brandiment#9177 posted (#post-31314)


All you have to do in this situation is literally move up or down, wish we could strafe but eh that might come later.



i think for the space maps you should have strafe and roll, just for immersion more than anything, obviously couldnt have roll on surface maps, maybe for corvettes and fighters in elimination games but not for larger ships, but hey its just an idea.



Well rolling a 10000 ton dreadnought may not be the wisest thing but i can see it for corvettes and smaller ships.



in space it wouldn't matter as there is a lack of gravity. it would also give different game-play mechanics in space vs surface maps forcing you to think differently.



You also have to consider the possibility of artificial gravity among the capital ships, not only that but look how long it takes some of the ships to get up to speed, its like watching a snail on depressants racing it its grave. Lets also not forget the mass of the ships, to get a dread to roll would serve much tactical purpose due to most of their slow speeds.


Valkyr#0084 posted (#post-31317)



Brandiment#9177 posted (#post-31314)


All you have to do in this situation is literally move up or down, wish we could strafe but eh that might come later.



i think for the space maps you should have strafe and roll, just for immersion more than anything, obviously couldnt have roll on surface maps, maybe for corvettes and fighters in elimination games but not for larger ships, but hey its just an idea.



Well rolling a 10000 ton dreadnought may not be the wisest thing but i can see it for corvettes and smaller ships.

How hard is it to stay 1200m away from a target. The only time I use scrambler is when i got a corvette on top of me or I'm about to ram somebody. Scramblers don't stop you from doing anything but clearly seeing the enemy and even then depending on the ship paint you can still see a large multi colored blob on the screen. And the "there is no counter against them" argument is a fallacy as well. As the old Italian proverb goes, "The best armor is staying out of range.", and since most guns have a range of 6 km, that gives you plenty of room to stay out of the scramblers reach and still damage the enemy. Blatantly saying that item A is OP cause I died from it a few times is not a very good argument. If the argument was something like, "Item A is OP cause there is no logical counter for it and when it is activated I'm helpless to do anything cause I physically can't." that's another story.

All you have to do in this situation is literally move up or down, wish we could strafe but eh that might come later.