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_WaveRider_

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My complaint has always been about tthe grind.


I have no issue with being at a disadvantage ship/OB/experience wise, as long as I am making good progrress. Seeing good progress would be all I need to spend cash and make the progress I see even faster.


At the moment I see no real progress in game so I don't spend and I can't think the last time I played (week+).


On another note, I just completed a string of missions to win a ship on another game. My time was adequately rewarded, they win, Dreadnought loses.

People shouldn't be knocked for being passionate about a game they want to suceed, even if feedback is negative. To some this game can do no wrong, but unfortunately the success, or lack of, is evident in how poorly it is doing.


Don't get me wrong, pulling up from a nose dive is good, but don't forget to address those engine fires, otherwise your doomed to repeat the whole thing again. Next time you (Dreadnought) may not be so lucky, especially if half your playerbase have already decided to use the chutes! O7

Agree with your feedback, Dreadnought will thank you for your feed back, and like a circle in a spiral, like a wheel within a wheel this cycle will never end.


That is until the game does, which will be a shame.

Regneir, you'll not get your money back my friend and I know, although that may have been a lighthearted request, in some way it seems investment in this game can feel like a waste of money and time.


I have mentioned the feedback from the community many times and the investment in that community Dreadnought needs to take. We can all tell when someone is having a rant, but we can also tell where there may be issues, as the subject will raise its head again and again.


The stock reply seems to be thank you for your feedback. The game has continuously seen its playerbase come and then go, with a core of players determined to stick with it (probably down to the investment of time and money made in the game and a hope to see that investment choice made good).


I still hope the game will suceed, but I honestly can't see it doing so, so I will not invest money and have reduced my play on the game too. STEAM has come and there are more people, but you need to keep people. I see no change that will do so.

Wish that monster had looked at this game; the possibilities with their resources.


Brother Belial#4215 posted (#post-233928) said:


Only to those who are also.



lol.


Brother Belial#4215 posted (#post-233923) said:



WaveRider#4219 posted (#post-233912) said:


How much money are you willing to bet, as again your assumption regarding age is way off with me?



I said Majority.



I have and still do play plenty of games that have what is called Elite or Premium time.
The key to buying Elite/Premium is to make it seem worthwhile. Having got Elite when I bought (or my family) a Hero ship, I saw no advancement that made it worthwhile.



Value is subjective, not every is of the same value to everyone.



So the condescending reference to age is utter rubbish, you seem to want to put those that seem to disagree with you in a negative light (they don't play well, or they want everything without working for it, or they must be young so can't have experience).



Negative no, seeing as score, there for progression is linked to score, If your good at the game you will progress better than someone who is not. Look over the "grind is bad" posts, and everyone eants them to be reduced, but don't give any feed back other than, "it's impossible to score big, reduce the grind"



So another point of view: I'm an older player who started playing games on a VIC 20, I have played plenty of games that require a grind. I have even paid for Elite in some, cases, why? Because it was worth it! With this game it is not IMO.



As I've already said, value/worth is subjective.



So no, not everyone falls into the negative categories you make up to explain the reason why they don't think the way you do. Who knows, some may have had a life exactly like yours, but just have a different point of view!



I never said everyone did. read what I said, and don't put words in my mouth. Good lad.



I believe I callled you condescending, your last comment says it all. Thank you lol.


Brother Belial#4215 posted (#post-233909) said:



WaveRider#4219 posted (#post-233901) said:



Brother Belial#4215 posted (#post-233899) said:


Having people facing ships of the same tire is not going to fix the bad players. Even If we had 5 divisions, people would QQ that "fresh" T what ever should not face geared ships. I've watched people streaming this game who have claimed to have played it off and on since alpha and not have a single clue as to what the game is about. Comments like "No one uses the quick commands," "this game is not about builds and counter builds" "corvettes need to be buffed" "Dreadnoughts need a buff" the list goes on.


The problem is people don't want to adapt from how they played in recruit, they don't want to learn how the game works, they cry rivers of salt when they don't win, and every ship they fly should be the best and every thing else is OP because they get killed by it.


Some complaints do have merit. When a complaint is presented as feed back and not layered with salt the devs are more likely to view it as a problem, not just people being annoyed because they are in fact bad at the game.



Very good points Belial, even if from a particular point of view. Another point of view is that some players are just as good or even better than others, but because they are facing better ships with optimum builds they are still getting killed (this is not a 1vs1 game).
On top of that the grind can extend the period a person has to put up with this.
Many have stated this on the forums. calmly as well as annoyed; after so long lets not pretend those that work for Dreadnought will listen if we talk nicely to them.



Not everyone likes grind, they are improving how BB works so you get more rewards when it's active. The grind is there so people buy elite. It's that simple. Want less grind buy elite.


I'll put money on that the vast majority of people who dislike the grind are of an age of late teens to late 20's, and probably have not spent anything on the game. You see it in every game. That age range want every thing yesterday in game terms. There is a reason pay to win games are a thing.



How much money are you willing to bet, as again your assumption regarding age is way off with me? I have and still do play plenty of games that have what is called Elite or Premium time.
The key to buying Elite/Premium is to make it seem worthwhile. Having got Elite when I bought (or my family) a Hero ship, I saw no advancement that made it worthwhile.


So the condescending reference to age is utter rubbish, you seem to want to put those that seem to disagree with you in a negative light (they don't play well, or they want everything without working for it, or they must be young so can't have experience).


So another point of view: I'm an older player who started playing games on a VIC 20, I have played plenty of games that require a grind. I have even paid for Elite in some, cases, why? Because it was worth it! With this game it is not IMO.


So no, not everyone falls into the negative categories you make up to explain the reason why they don't think the way you do. Who knows, some may have had a life exactly like yours, but just have a different point of view!


Brother Belial#4215 posted (#post-233899) said:


Having people facing ships of the same tire is not going to fix the bad players. Even If we had 5 divisions, people would QQ that "fresh" T what ever should not face geared ships. I've watched people streaming this game who have claimed to have played it off and on since alpha and not have a single clue as to what the game is about. Comments like "No one uses the quick commands," "this game is not about builds and counter builds" "corvettes need to be buffed" "Dreadnoughts need a buff" the list goes on.


The problem is people don't want to adapt from how they played in recruit, they don't want to learn how the game works, they cry rivers of salt when they don't win, and every ship they fly should be the best and every thing else is OP because they get killed by it.


Some complaints do have merit. When a complaint is presented as feed back and not layered with salt the devs are more likely to view it as a problem, not just people being annoyed because they are in fact bad at the game.



Very good points Belial, even if from a particular point of view. Another point of view is that some players are just as good or even better than others, but because they are facing better ships with optimum builds they are still getting killed (this is not a 1vs1 game).
On top of that the grind can extend the period a person has to put up with this.
Many have stated this on the forums. calmly as well as annoyed; after so long lets not pretend those that work for Dreadnought will listen if we talk nicely to them.


SAD-Reclaimer#0656 posted (#post-233873) said:


In the wake of the transition of Dreadnought to Steam there were some design choices and decisions made on the devs side that are questionable at best, there's no two ways about it.


But while gamers tend to rather give the developers a hard time about all the things that could still be improved (myself included) I thought it's time to call out a few things that already have been improved.


The stability issues (at least on PC) are gone. There are some rare endless loading screens at Amirani, though, but it's not game breaking.


And very recently I noticed that the nuke alert was reversed to the way it was before the latest update. This might be a minor thing to others but to me that proves that the devs are listening and trying to win back the player base.


And no, I'm not trying to sugarcoat the shortcomings of the Command The Collossal update as that was a mess for sure. I'm merely pointing out that the devs are trying to improve the game so we as the players can enjoy it as best as we can. And if listening to us and changing the nuke alert back to the far superior sound of the past is any indication of what's to come I'm quite optimistic.


And as small a detail this might be I for one appreciate it a lot. That's all I wanted to say.



Nothing wrong in congratulating a positive choice, although at times things seem so chaotic that I wouldn't be able to tell if the change was because the player base asked for it, the devs wanted it, or they just decided because 'hey we can change it, so why not'.


But a positive it is O7