SkyRaider#3584 posted (#post-227319) said:
I can take out vettes, however just because you can doesnt mean a balance issue doesnt exist.
No, dreads arent OP by any means. With the warp it closes the gap quick but it also means giving up another module. And Ive had dreads warp in on me and taken them out with destroyers. But its also easy to land strikes on a dread, not so much with a vette, especially at range. A good vette player will be moving in all directions, a dread cant do that.
Hi SkyRaider O7
So far you state you can take out Corvettes and in another example on the thread Insidious talks about what happens 'after' the Corvette is killed. It certainly doesn't sound as if Corvettes are OP in both examples, because in both examples the Corvette dies.
The arguement regarding OP seems to be the fact that when it comes back it may be able to kill you(?) If this is the case, why shouldn't it?
And we are talking about 'may be able to kill you', as if you have been playing with your team and had a close call, surely you will retreat back into your fleet. If he has to come in and still kills you, is he likely to escape with your other team members firing at him? So he has died twice to your once.
Yes it is annoying when a zippy little ship pulls the shorts over your head when you are in a big bad Dreadnought, but lets not make Dreadnought play soo forgiving it becomes easy mode. Team play should be the thing that wins when you are playing in your team against the enemy team.
Again, these are my thoughts and none of the negative aspects I talk about are meant to indicate you do them. O7