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Great to know the inability to use previous tier modules is a bug; was disappointed I couldn't use my optimum build on the new tier ship. O7


On the hangar view, from the videos issued on the lead up to Steam, there was mention that they were going to work on the ability to remove the overlay so that you can see your ships clutter free.


I guess that will be playing second string to the other things that are going on atm - understandable, but it should come in the future.


Nashwan#3703 posted (#post-227352) said:


In general I don't have a problem with corvettes, they mainly seem overpowered because they can make such short work of isolated, badly-prepped opposition. But that's what they're for, so all's well.


What I do think tips the scales, is when you get corvette wolf pack squads, who use combinations of disrupt, scramble mines, blink warp, and so on to tear through anything in their way. They're very difficult to counter even for an organised team because as soon as they split you up, they can descend on and destroy you before you have a chance to regroup. Normal defensive measures don't really work as you can only effectively target one vette at a time, leaving you exposed to 2 or 3 others.



This is the type of thing I have not experienced before/yet so appreciate an example of a situation that, although shows how a good team can do great things, also touches on those great things being a little too strong(?)


As stated before, I really don't like to be negative about a team actually playing like a team and doing well - but I guess if that team has discovered a method that uses the game mechanics to gain an unfair advantage (not really keeping with the 'spirit of balance' within the game) then that would be a problem.


Thank you O7


Solokonto#4004 posted (#post-227348) said:


Here are some setups that help defending against corvettes:


Dreadnought
- Triad pods
- Tractor Beam
- Autoguns
- Stasis Pulse


Destroyer
- Disrupter Missle
- Drain Pulse
- Scrambler Pulse
- Stasis Ammo


Artillery Cruiser
- Stasis Autobeams
- Damage Autobeams
- Scrambler Missiles
- Stasis Missiles
- Drain Missiles
- Stasis Mines
- Proximity Mines
- Stasis Pulse
- Disrupter Pulse
- Light Autoguns


Tacticle Cruiser
- Drain Drones
- Beam Amplifier (Jupiter Arms & Oberon)
- Tractor Beam Pod
- Stasis Beam
- Tesla Coil Pod
- Drain Mine
- Nuclear Mine
- Cloakpulse
- Blast Pulse
- Emergency Evac


Note:


**- Corvettes have a very small healthpool and rely heavily on their Energy and Modules to survive.


**- Disrupt their modules or drain their energy and they are destroyed really quick.


**- Corvettes have 100% dmg absorption on their shields.


**- Always wait for the shields to drop or drain their energy before unloading your weapons on them.


**- For you and your teams sake, ALWAYS mark corvettes and tag them as primary target to make it easier to track them.


- Always have a loadout with above max Corvette punish modules.



For someone relatively new to the game I appreciate the pointers; thank you. O7

Everything to do with the game to make my experience more personal.


The ship camo's, patterns, figure heads and decals. I would also look at the captain's clothing and tattoos etc. If triggered I could spend a shed load of money on this game!


However the cost is what prevents me and IMO the greed surrounding the cost ensures I don't open my wallet. On the 'Completely free to Cash Grab' scale, I see the game sitting in the cash grab side. Of course they need money to survive, but they had a golden opportunity to engage with the new Steam players and provide multiple items at less cost. Instead it is my belief all they did was view those players as cash cows rather than new members to the community, they kept the prices high, people didn't invest, people didn't become invested and people are already leaving the game.


I don't belong to a Clan but again, anything that gets you invested in a game is likely to keep you coming back. O7


SkyRaider#3584 posted (#post-227338) said:


Ah, cool man.



O7


SkyRaider#3584 posted (#post-227336) said:



WaveRider#4219 posted (#post-227333) said:



SkyRaider#3584 posted (#post-227331) said:


Im on PS4 but its not on Xbox. Couldmt tell you why. Dont know which WaverRider plays



Hi Gents, I play on PC.



Gents? Guess your a Brit then?



Born in Michigan, live in England.


SkyRaider#3584 posted (#post-227331) said:


Im on PS4 but its not on Xbox. Couldmt tell you why. Dont know which WaverRider plays



Hi Gents, I play on PC.


SkyRaider#3584 posted (#post-227325) said:



WaveRider#4219 posted (#post-227323) said:



SkyRaider#3584 posted (#post-227319) said:


I can take out vettes, however just because you can doesnt mean a balance issue doesnt exist.


No, dreads arent OP by any means. With the warp it closes the gap quick but it also means giving up another module. And Ive had dreads warp in on me and taken them out with destroyers. But its also easy to land strikes on a dread, not so much with a vette, especially at range. A good vette player will be moving in all directions, a dread cant do that.



Hi SkyRaider O7


So far you state you can take out Corvettes and in another example on the thread Insidious talks about what happens 'after' the Corvette is killed. It certainly doesn't sound as if Corvettes are OP in both examples, because in both examples the Corvette dies.


The arguement regarding OP seems to be the fact that when it comes back it may be able to kill you(?) If this is the case, why shouldn't it?


And we are talking about 'may be able to kill you', as if you have been playing with your team and had a close call, surely you will retreat back into your fleet. If he has to come in and still kills you, is he likely to escape with your other team members firing at him? So he has died twice to your once.


Yes it is annoying when a zippy little ship pulls the shorts over your head when you are in a big bad Dreadnought, but lets not make Dreadnought play soo forgiving it becomes easy mode. Team play should be the thing that wins when you are playing in your team against the enemy team.


Again, these are my thoughts and none of the negative aspects I talk about are meant to indicate you do them. O7



No offense taken. I think theyre OP due to a mix of factors. Given their insane dps up close, paired with modules that can prevent you from fighting back or prevent them from being hurt is what does it. Also their speed and maneuvering and smaller hit box make them difficult to engage at range. Good pilots can easily avoid hits.  Its ridiculous when Ive been in an arty, had a vette fly right at me not trying to maneuver and hitting him dead center andndoing no damage....


Again, Im not saying nerf them, I just think some adjusments are necessary to bring them into balance. The balance is supposer to be speed and maneuvering, adding in certain mods makes them better tanks than a dread. Thats pretty odd considering dreadnoughts are supposed to fill that role.


I think Insidious' point isnt so much they can come back and kill you, but rather that theyre able to gey back into combat far quicker than other ships, and their mods are reloaded while yours are still in cooldown.



Appreciate the understanding.


As stated previously, if we are talking about specific Corvettes I may not even have experience in facing them yet, so am very much talking about my own experience. Even balance is subject to an individuals point of view, but I have heard others discuss the strengths of Corvettes so can imagine there is something there. I am sure you, Insidious and others have experienced something, but if it is something at the higher tiers I cannot relate to that experience.


I guess the only thing I can hope for is that the Devs monitor stats and continue to address balance issues. Only problem is since joining the game the 2 biggest things I have seen regarding people leaving the game is the grind and the tier differences....and they have done nothing to address that.


SkyRaider#3584 posted (#post-227321) said:


I think they hold stuff back in the market for seasonal rotations. It invokes the "get it before its gone" buyer compulsion. I still think they need to lower the prices some on the coatingd and hero ships but it is better after the update.



I agree; although as for holding things back after such a poor start on Steam I feel the 'get it before its gone' compulsion should change to 'sell it before the player base is gone'.


O7


SkyRaider#3584 posted (#post-227319) said:


I can take out vettes, however just because you can doesnt mean a balance issue doesnt exist.


No, dreads arent OP by any means. With the warp it closes the gap quick but it also means giving up another module. And Ive had dreads warp in on me and taken them out with destroyers. But its also easy to land strikes on a dread, not so much with a vette, especially at range. A good vette player will be moving in all directions, a dread cant do that.



Hi SkyRaider O7


So far you state you can take out Corvettes and in another example on the thread Insidious talks about what happens 'after' the Corvette is killed. It certainly doesn't sound as if Corvettes are OP in both examples, because in both examples the Corvette dies.


The arguement regarding OP seems to be the fact that when it comes back it may be able to kill you(?) If this is the case, why shouldn't it?


And we are talking about 'may be able to kill you', as if you have been playing with your team and had a close call, surely you will retreat back into your fleet. If he has to come in and still kills you, is he likely to escape with your other team members firing at him? So he has died twice to your once.


Yes it is annoying when a zippy little ship pulls the shorts over your head when you are in a big bad Dreadnought, but lets not make Dreadnought play soo forgiving it becomes easy mode. Team play should be the thing that wins when you are playing in your team against the enemy team.


Again, these are my thoughts and none of the negative aspects I talk about are meant to indicate you do them. O7