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Sir Kyle

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Brother Belial#4215 posted (#post-239374) said:


You need to assign your self rolls to see the right channels, like !PC if your a PC player.



How do I do that?


Brother Belial#4215 posted (#post-239374) said:


You need to assign your self rolls to see the right channels, like !PC if your a PC player.



How do I do that?


Kurt_Hustle#0982 posted (#post-239367) said:



Sir Kyle#3145 posted (#post-239272) said:


Seriously though, ya ever notice how 9 of 10 games the top scoring players are those commanding Artillery Cruisers?


The players who take the least risk get the most reward. It should be the other way around.


Heck I despise Artillery Crusaers but every time I command one, my score is usually like 10/1 no effort, no skill. I pointed and shot all game long.



There is always a class that shines in getting nice K/D ratios. Question is, did you do anything that carried your team towards victory? Outside Team Deathmatch Artillery cruisers dont get points very easily. Also, pick any corvette, sneak upon an arty cruiser and snack it. Learn the counters. Join the discord if you need a helping hand on how to handle different situations.



Dead enemy team is a pretty huge advantage.


Anyways I found your dicord channel. There are no joinable lobbies though. Do I need permission for that?

Seriously though, ya ever notice how 9 of 10 games the top scoring players are those commanding Artillery Cruisers?


The players who take the least risk get the most reward. It should be the other way around.


Heck I despise Artillery Crusaers but every time I command one, my score is usually like 10/1 no effort, no skill. I pointed and shot all game long.

Also I have no friends on Dreadnought anymore. The ones I did have were as nooby as I am or worse.


Sooo....

It's not even that Artillery cruisers are overpowered (Although I very much think they are) my main point here is that they create stale gameplay by forcing max range battles.


Dreadnought and destroyer warping in my experience doesn't get you all the way to the arty cruisers.


A Corvette might be able to stealth or otherwise sneak over but once they get there, what can they do to a heal ball of arty cruisers and tactical cruisers?

Seriously, they are.


These games keep devolving into these little healballs where you have a bunch of artillery cruisers, at least two healers and a Dreadnought or two on both sides.


And everybody just sits back and snipes with artillery cruisers and fires nukes with dreadnoughts and heals.


If you play a Corvette your will do nothing the whole match but sit back and twiddle your thumbs till you get so bored you try to flank them and die instantly.


Like Dreadnoughts? Well you better have your nukes ready. otherwise you'll be as useless as a Corvette. You'll sit back doing nothing till you get bored and try to charge the distance and will get eaten by artillery cruisers as you inch your way across the field.


People seem to keep blaming the Tactical cruisers but it's not really them so much as Artillery cruisers.


It takes only a moment of thought to realize Sniper ships is a horrible idea.


You WANT big, dramatic battles with Dreadnoughts floating by broadsiding eachother at point blank. Corvettes zipping around the outskirts diving in and out to pick off damaged enemies. Tactical cruisers repairing everybody.


Sniper ships destroy that.


I creates this giant no man's land in the middle of the map where nobody can cross without getting shredded at max range. No big, glorious battles anymore. Just potshots at distant spots.


Don't like it? Too bad. The game has sniper ships.


Screw that. I say change it. Rather than snipers, Artillery ships could be AOE focused launch big bombs and guns that hit clustered enemies. Without the oppressive sniping to force these BS stalemates fleets will be forced to close the distance in order to engage. we'll be free to taste the glory of battle the way it should be.


Brother Belial#4215 posted (#post-222207) said:


The game is balanced around ship builds and that any ship given the right build can win a 1v1. Each ship has a hard counter. Corvettes are an artilery ships hard counter, as they can close the game quickly. The Artilary ship is the hard counter to the Dreadnought. Sure other ships can take out a dreadnought, but the artilary ships are built to crak them open before they get too close.


Some ships have optimal set ups, that make them dificult to handle till you get use to fighting them. Many people find Corvettes hard to handle at first. an artilary ships weakness is it's low armor and very weak fire power at close range. the way i deal with artilary ships my self if sneek up on them with my destroyer, warp in, drain pulse them then launch my flashet and storm missiles, and unload my flak. even if they have anit missile pulse they normally use it on the flashets and eat the full storm missile salvo that normally kills them out right. sometimes they need finishing off with a few flak rounds.



Corvettes can't really do much of anything if the artillery cruiser flies up high in the sky. There's no safe approach and they have an angle on you no matter what direction you come from. And even if you close the distance, they can sidestep away or use that module that makes your view just static and kill you.


Every game I play the top scoring people on both sides are the artillery cruiser captains.

First of all they're too powerfull. They deal more damage and kill other ships more decisively than most other ships at no risk. Their target profile is extremely small which makes them more difficult to hit than other ships. They can zip across the sky somehow with that ridiculous strafing ability. Their verticle movement is too quick. They can dodge fire like crazy. And that's not even touching on their actual defensive abilities.


Second point is that their basic tactic of "The sniper" creates unfun gameplay. When you play a capital ship you want to get into a big furball of a slug war with giant ships blasting eachother. Artillery crusers by virtue of their playstyle delay and discourage that more interesting behavior because they will gun down enemies trying to get into fighting range.


Combined with tactical cruisers this leads to boring matches that have devolved into arty cruisers potshotting people at max range under cover of tactical cruiser healing while any non-arty cruiser player must sit around being useless or try to make the run across the arty cruiser kill zone.


This also makes tatical cruisers feel overpowered as it covers their only weakness; lack of survivability in head to head combat, since they can do their job by healing artillery cruisers at a safe range while the arty cruisers gun down anything that tries to rush them.


I suggest changing their entire playstyle to something that creates a fun battle rather than suppresses it.


Ideas? I don't know. Off the top of my head why not make them giant shotguns rather than giant sniper rifles? I'm sure there's plenty of good ideas out there.

Unfortunate.