I got a question about this:
I see the reasons for implementing tedious grind with the occasional show of higher tiers to keep people busy and "encourage" them to spend money. I sure don't like it, but if the original system didn't pay the bills, I can see the economic necessity. Yet, it... doesn't seem to work.
Players that come in expecting a slow paced battleship game will quickly leave, while those that enjoy simple fast paced matches don't really have a reason to ever play T5 that is supposed to be different.
It takes is easily possible to grab the XP for a new ship, naking the whole "free XP" conversion mechanic rather pointless as I'm not actually ever in a need for more XP; I couldn't buy what I'd unlock afterwards anyways. Then it takesforever to actually get the money to buy things, and there is no way to convert real currency to ingame currency to just buy the ship.
I'm ok with the latter so it's a little less obvious P2W, but then what is the point of the entire change? I can't quite wrap my head around what the patch is supposed to do. Is there actually anything I can buy with GP?
PS: No, I don't like the patch at all, not a single bit of it, but I'm trying to see the developers point of view here. And I sort of fail, that's why I ask.