maximmm#5966 posted (#post-130088)
And yes, I now see people sometimes leaving game half way (or the most common thing is people leave when they see that MM is not even - so you end up with one team having 8 players and another team having only 6, because the other 2 left before the match even began). I think there should be a penalty for such departures. Yep, in form of maintenance, or perhaps a lengthy delay before they can play another game. But that sort of punishment system has to be done only after they are sure that people are no longer being kicked out from servers for no reasons - or people queue for a match and get kicked out before the match even begins.
I would agree to a punishment in every game for leavers. But before they come to that, they must ensure that there system is fair... Which is hardly the case atm.
They could/should have done that in the old system (the first one)
-Beta: you win you gain, you lose you gain less.
-Maintenance: you win you gain, you lose you lose a lot because of little gain AND the maintenance fee
-Battle bonus: you win or lose you gain are about your personal achievement but globally little compared to before AND your gain can be a loss if you take the battle system fee into count.
So atm, you have way more chance that your gain are a lose, even with the battle system turned on. And you want to punish player for not agreeing for such a thing (add the kicked out the gain for no reason or server trouble).
Not gonna happen...
On personnal not, more recent players, the one that came after shipyard have now the feelings of the players that were playing before shipyard. This getting better and better for our dear developers...