Brother Belial#4215 posted (#post-176499)
I agree the Oberon lines need more speed orientated modules, but they do have there own unique play style. They don't need storm milliles, that's not a Dreadnought module.
Really? So it's written on the box and you can't read it...
What does "specializes in pummeling ships with its Plasma Cannons from medium range, then disengaging to avoid heavy fire" means exactly? Not a way to play a Jutland not even a Chernobog.
What is or not a Dreadnought module is not for us to decide but developers, at the end of the day, those have a specific role to play in the game and need a specific short range defense as deterent vs Corvettes, which of course they do not have at the moment.
Their Tech Three is noither organised for their role nor does it have the options for funcionalities which would let them do that, then considering the number of options existing in a Tech three, i hardly see how it would be restrictive.
About the Jutland i play it and yes its main guns are rubish but it have 80000HP and good repeaters guns, Vultures, Flechettes and Light Missiles on top of which you have Plasma Broadside and Anti Missile Lasers at the same time.
Meaning it's designed to tank with a healer around it, but retains good defense and offense capabilities, it is not the case of the Oberons who need to stay maneuvrable to have a chance to survive and play their role to the full.
Those ships should be able to detach from healballs in support of other types without having to become XP feeders for Corvettes, they need their Jump Drives too for evading maneuvers, right now, the only proper defense they have while retaining offensive capabilities are the Flechettes and those can easily be lost by Corvettes.
In my Vigo i have fired both Flechettes and Storm at Corvettes and right now, they still manage to lose them, so what does that make of an Oberon Dreadnough then? A damned turkey.