I've been thinking on this topic a lot and how Dreadnought actually could benefit from some type of loot system. More so with some of the changes coming with the announcement of 2.0, namely how ships will be put into tiers.
As I've played, the game seems lackluster for me. As a lot of people who know me, know that with games, I'm a loot-crave. I LOVE me some loot. It's one of the main reasons why I love loot based games whether they be MOBA such as Diablo or FPS such as Borderlands. I shall not mention the disappointment that was Destiny. They tried & failed but, what was there, was the sense of progression, achievement and the mini adrenaline rush from getting that ultra rare item.
I would love to see Dreadnought head down this route as this exists in many free to play games and is suitable for monetization. No need for the controversial repair costs or GP only items.
What I would like to see is where all modules and items in the game become linked to a players rank. Have it where new modules are unlocked via Lootcrates at the end of matches. The winning team could each get 3 boxes where the losing side only receive 1.
The item types themselves would be chosen randomly from a pool of weapons. Items such as a missile based weapon, but the cool-down, range or damage output would be different. A' la, Borderlands kind of system. Each lootcrate would also vary in rarity. The rarer an item, the higher the overall stats.
Ship weapons could also be included. Main guns could finally be varied. Have it where a beam weapon for Aions are varied. They could be better at healing, or better at attacking. Beams could be varied in colour.
There are not alot of main weapons in this game which I do find a disappointment. Why does my Dreadnought shoot shells when I want to put a beam on it. Variety is the spice of life after all.
Coatings would be one of the rarer items in the game which offer different shaders for ships. You could also separate engine glows and use them as a separate item altogether. Another good thing is to have items linked to a manufacture, for instance, Jupiter Arms weapons reload just that little bit quicker or faction based weapon does a little more damage but is slower to reload than a similar one from another.
I know many will cry out saying, "but that will alienate new players". For this to work the MM system will have to match those of very similar levels. This will work once the player base increases, and a lootbased system has been proven on many occasions, when done correctly, works. Such as Fallout Shelter. This is monetization done correctly in my eyes. You can get everything in the game without making a single purchase if that's how you want to play. Players feel that joy from getting cool stuff and the games developers get an income from crate purchases. It's popular because it's fair, otherwise no one would do it or buy.
The Developers do need to make money on this, they do have bills to pay etc, and there is no way to do this without some sort of benefit for the player to make a purchase. A fact of the free to play model is yes, that people who pay will get some kind of advantage. it's inevitable or people won't buy. But in a random loot system that has everyone involved, paired with good MM, games are fair and enjoyable.
Nothing should be locked behind a paywall. It's not fair on players. Atleast with a lootsystem everything is obtainable if you have the patience & luck. So if you do feel that your ship just isnt cutting it, you can always put down a few dollars and see what goodies you get delivered to your hanger.
There's an argument that only vanity items should be monetized, but if that where so they would have to bring out extra decals, coatings etc every week just to be have a glimpse of a chance to break even.
Hero ships do seem like a good idea for those just starting, myself having purchasing them. But now I just don't see a need to use them. At the moment, the game offers me no reason at all to invest money in it. With a lootsystem where things are at my own level, it gives me a reason to keep playing "just one more", to see if I get that super cool item that I can show off and help win a few matches. What it boils down to in essence, is to replace the current currency model, and move onto lootcrates.
With this system, the ship possiblities and loadouts become nearly endless. Which is quite an exciting prospect for me. I dont want a similar setup as a fairly new player. I've paid my time and did the grind. Now give me something to show this effort. Give me my lootz!!
Well, that's my two cents on the subject, feel free to join in and post your own comments and suggestions. How would you feel about a loot type system being implemented? Do you feel that this would give you a reason to invest in the game? If not, what would you include to keep you playing?
Know that this is just my own personal opinion and what I enjoy most of from my games. What is it that keeps you going back to a game? What do you think Dreadnought could include that would keep you coming back for more?
Thanks for reading this and I look forward to seeing what people think and some alternative suggestions. Have fun and see you on the battlefield.