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@Divide-By-Zero

IMO DIfference between T3-T4 in 20-30% more HP !AND! 20-30% damage cannot be named "not huge" - and this difference does not end on the stat characteristics alone, cause T4 have an others modules / officers briefings ALSO.



Divide-By-Zero#3135 posted (#post-120326)


Also what exactly do you mean by "blind ppl who play only with more powerfull ships (chars in another games) and own players with weak ships"



In short: Aersdri name me "crybaby", i answer to him in his manner. On the assumption that he bought T4 long time ago and forgot those darkness times when played at T3 against T4


Aersdri#5059 posted (#post-120286)


Of 10 games I play around 5 on Stribog, 3-4 on Lorica and 1-2 - some T3s, which I need to farm for the OB.

If you didn't know, right now both Lorica and Stribog probably are the weakest ships in their line. Especially after Jutland got its bugged Warp.

About vettes being OP - I don't agree they are OP IN GENERAL. But some modules ARE. Here's the thread, where I shared my opinion on vette nerfs: LINK.


Although, if they do that, wthout adjusting some arties stats, arties will be too powerful. In fact, they ALREADY ARE. And yet everyone's silent about that. (Looking at you, Murometz).



IDK, mb with only T4 in allies and enemies Stribog weak, but with T3 - it's too hard to kill him with T3 Palos, especially if he has heavy cloak.

In my experience allies need around 3 sec to switch their attention to backdoor vette, when u point their with "F" key (What happens not so often, cause ppl busy with determining the flight path or looking out for the enemies).

Devs can just give them debuff which lower their damage on Dreadnoughts and Destroyers, and vulnerability for tactical primary weapon or something like. And than they still easily can doing their rogue job with killing arties, soloists and/or half-hp targets, but "Vetteclass" going to be more skillable and less annoying.


P.S. I'm agree with your point about arties, especially about low-cd evasive maneuver.

@Aersdri

I know your kind - blind ppl who play only with more powerfull ships (chars in another games) and own players with weak ships. Ppl which think that them has a "MLG PRO" skill, but actually just have more powerfull ship. Ppl which change class every patch to OP class.


1) Ballista 12k hp, 1060 dpr VS Onager 15k hp, 1780 dpr, and not in your interests to remember of accessible modules.

Kreshnik 16k hp, 1300 dpr VS Stribog 20k hp, 2250 dpr, and not in your interests to remember of accessible modules.

Chernobog 45k hp VS Voronezh 60k hp, and not in your interests to remember of accessible modules.

And now try to сompare this stats with different ships, like T3 Otranto vs Medusa or same.

1.1 - and not in your interests to remember of officier briefings

2) T3 to T4 ~ around 100k exp and 100k credits, with on the average 3500 XP and 2500 credits from the match - around 35 matches with one ship (forget, that ordinary player need choose ship class based on enemieis and allies).

5 min queue and 7 min matches ~ 9-10 rounds in two hours. It's common playing week, don't see "less than a week of very lazy play". It will be a lazy play and more enjoyable if we dont have T4 in our matches.

3)Multiple players gave you a TON of arguments, why corvettes is OP and should be nerfed, but yet you continuing prefer take no notice of that.

What feelings i taste now?

Same kind of suffer. Start believe in ZOG, looks like Devs just are kind of "satanist" or same - they wanna players to suffer.

1. Suffer with much stronger T4 in matches with T3 without any debuffs (or buffs for T3)

2. Suffer with exp/money wall T3-T4 to longer previous point (T3 is just useless lapse to T4 atm, and u need to DON'T waste money to change modules on tech trees ship)

3. Suffer with OVERpowered corvettes. (more than year, they dont make any various change)


Why i play now? cause i'm greedy to stop playing before my elite going end. [[[And hope, that in future game will be better. But i saw patch 1.6.0 and my belief has become less]]]

But when it's happen, i guess that i'll been too tired to keep on {playing} suffer.

Think that too.

Devs just are kind of "satanist or same" - they wanna players to suffer.

1. Suffer with much stronger T4 in matches with T3 without any debuffs (or buffs for T3)

2. Suffer with exp/money wall T3-T4 to longer previous point (T3 is just useless lapse to T4 atm, and u need to DON'T waste money to change modules on tech trees ship)

3. Suffer with OVERpowered corvettes. (more than year, they dont make any various change)

1.6.0.

When accomplish 2 contracts in one match - get reward only from one of them.

After match we going in hangar, where contract menu automatically open, and show us first accomplished particular contract window with full reward, and after show second accomplished particular contract window with 0 pay reward.

Note, that this mb just error in showing of rewards - cause i dont know exactly how much money i have before match, and dont look how many money i have as reward of match (Cause, everybody know, how long and annoying this info in aftermatch stat lobby)


P.S. Thanks for repairing rerolls.

Many times i saw, how bullets flying in random direction NEAR aim.

Is this cause they firing in place, when aim been latency ago, or saboteur in gun crew? Or i just a blind.


How rightly shooting on anticipation? I need advice.


Because i expect third variant of shooting, but works first and second.


P.S. And whats wrong with tactical cruisers primary beams? Sometimes they cling to targets, but sometimes try to fire "shadow" of target regardless how perfectly u keep enemy in rear sight. It's because of bad connection, or what?

If "The Corvette is a rogue" they should NOT to be so tanky.

I don't saw in any another game, how ROGUE just stay (and dont try to evade) near 2 enemies, and kill one (or two) of them. But i saw how stribog doing that. Idea of rogue=corvette is easily for understanding, but in this game it's not going true. Rogue mostly times easily died under focus of 2-3 enemies. But in this game it's not true.

And if devs rly think that corvettes dont need a nerf - we need know it.

Cause i tired of games, with suffering model of ingame progressing.

What i mean? I mean situation, when u need play at boring and not interesting (for u) ship to unlock desired ship or/and ability (officer briefings). I mean situation, when u need play at wittingly weaker ship (t3 vs full-modules t4). And we do it in hope to future equal matches, but this hope - is a lie. I saw how deceptive this hope in several another games.


P.S. What we expect from session arena games (which is dreadnought too): equal conditions to players in match, when win depends on player skills, and some unexpected tactics. We desire get fun (games=fun); and gladness from glorious victory over an equal opponent. We full of suffer, tire and boring monotonous labor from work, and don't want get same feelings from game (remember game should be = fun)


Thnx, bye.

Week ago i think that corvette is OP, but that things happen everytime in any game.

I start play in "hunt-the-corvette" game with tactical cruisers, and see that only 1/4 players who play corvette - rly good players, others - just play them cause them OP.

And now i saw stribog, which have 20k hp, and wanna CRY that this is RIDICOULOUS.

I wanna in-game button: leave match if enemies have stribog, and automatically create new thread on forum (just for devs statistics - cause seems, like they dont make any themselves)


P.S. Increasingly come to think that this is a developers conspiracy - they just wanna pew-pew newbs on corvettes, and make big game, in which they can pew-pew easily.