DN_Dariuas#6010 posted (#post-44409)
NTDF-Gierling#4700 posted (#post-44408)
These changes look fantastic, unfortunately I can't get my friends to come back to Dreadnought as long as the Tier system is still planned.
Can you let us know when the Tier decision gets reversed.
Hey there Gierling, I'd really love to dive deeper into your comments about why the Tier system will be a detractor for you and your friends. While we are still developing and hashing out the systems, feedback is always welcome and we'd love to really get a deeper understanding of your thoughts on it.
Ok, I spoke with several of my friends over the weekend. The common complaint is that the Tier system unnecessarily segments the playerbase, and adds a lot of unneeded complexity. It also represents a shortcut towards playbalance that comes at the expense of depth.
Fundamentally, there is the belief that every ship in the game needs to be able to play against every other ship. What if I want to play a Tier3 ship, my one friend wants to play a tier 1 and another wants to play a Tier 5. It is a messy situation exacerbated by the ships having different stats and possibly modules available.
The Tier system is artificial progression, and fairly arbitrarily splits up the playerbase.
I should add though that the consensus was that separate from the tier system the Tech Tree's were a fine idea. The common thought is that building a ship towards the role you wanted would be very cool. HOWEVER (this is a biggie) the options on the tech tree should be optional, and ideally involve tradeoffs (Say -10% hull strength for +5% weapon damage, or vice versa as different options on the tree).
This would allow you to modulate the experience for newer players (by having the base ships be fairly bland) without making a fully modified ship flat out superior to a base one.
Ultimately though the core discussion was always about unnecessarily dividing the playerbase. Everyone online should be able to see and fight against everyone else, with considerations being made for soft limits via matchmaking. Tiers just add a bunch of repetitive and needless administration and overhead to the act of building a collection of ships you want to play with.
Please, drop the tier idea and go towards softer methods for managing the experience. The game is already very VERY good, there is no need to add a whole bunch of needless complexity and overhead to the experience.