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NTDF-Gierling

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Realistically I think the "Alienating the core fanbase with an ill advised switch to a World of Tanks Tier Model" has a lot to do with the low player counts.


There are many people (myself included) who feel extremely betrayed with the sudden implementation and obstinate defense of a tier model.


It was eye opening, nearly every person I liked and respected in this game just up and quit in short order.

I Hate the shipyard update as much as anyone else, and I know several people who like me quit playing when it was announced.


However I just don't see them going back on this, it seems pretty clear to me that they ran out of money mid-development and needed to bring on investors.


The first thing an investor is going to do is demand a more demonstrable cashflow. Hence the shipyard update.


They can't go back because it would be seen as a tacit failure if not a breech of contract, the investors would pull their money and the company would go under.


Dreadnought is not failing, it has already failed. All of this is just trying to recoup some investment. It is a darn shame, because this game had a LOT of potential.

I very much agree with the idea that the old Dreadnought was amazing and this new version is disappointing.


I was planning on just buying gold/premium time etc to unlock all the content in the game ASAP, and intended to just drop a couple hundred dollars into the game at launch. I had several friends who intended to do the same.


However after the tier system hit none of my friends play anymore (or have any interest in the game whatsoever, some are actively rooting for it to fail to punish what they perceive as arrogance) and I have to admit I have very little interest in logging in.


I really want the old dreadnought back, but I don't expect it. That would require the developer to tacitly admit that they were wrong and that the community was right. That is a huge hit to take to the ego, and more importantly a loss of face that would be harshly punished by investors (which would kill the project instantly).


Its a shame, I was HYPED for this game.


TheFsb#8694 posted (#post-52431)


Spammer in forums, no moderator?

10 min to find a matchmaking game?

Totaly unbalanced game when you find it?


Looks this game is almost dead atm...


Sad



Unfortunately I can not get any of the people I knew who were interested in the game to give it a second look after the TIER announcement. It is incredibly disappointing because the gameplay before the announcement of TIERS was very promising and we were very excited about this game.

Hopefully you will keep the Tech trees and drop the tiers.


It's just a shame that the whole game has to be rebuilt from the ground up when it is already very very good.


DN_Dariuas#6010 posted (#post-44409)



NTDF-Gierling#4700 posted (#post-44408)


These changes look fantastic, unfortunately I can't get my friends to come back to Dreadnought as long as the Tier system is still planned.


Can you let us know when the Tier decision gets reversed.



Hey there Gierling, I'd really love to dive deeper into your comments about why the Tier system will be a detractor for you and your friends. While we are still developing and hashing out the systems, feedback is always welcome and we'd love to really get a deeper understanding of your thoughts on it.


Thanks!



Ok, I spoke with several of my friends over the weekend. The common complaint is that the Tier system unnecessarily segments the playerbase, and adds a lot of unneeded complexity. It also represents a shortcut towards playbalance that comes at the expense of depth.


Fundamentally, there is the belief that every ship in the game needs to be able to play against every other ship. What if I want to play a Tier3 ship, my one friend wants to play a tier 1 and another wants to play a Tier 5. It is a messy situation exacerbated by the ships having different stats and possibly modules available.


The Tier system is artificial progression, and fairly arbitrarily splits up the playerbase.


I should add though that the consensus was that separate from the tier system the Tech Tree's were a fine idea. The common thought is that building a ship towards the role you wanted would be very cool. HOWEVER (this is a biggie) the options on the tech tree should be optional, and ideally involve tradeoffs (Say -10% hull strength for +5% weapon damage, or vice versa as different options on the tree).


This would allow you to modulate the experience for newer players (by having the base ships be fairly bland) without making a fully modified ship flat out superior to a base one.


Ultimately though the core discussion was always about unnecessarily dividing the playerbase. Everyone online should be able to see and fight against everyone else, with considerations being made for soft limits via matchmaking. Tiers just add a bunch of repetitive and needless administration and overhead to the act of building a collection of ships you want to play with.


Please, drop the tier idea and go towards softer methods for managing the experience. The game is already very VERY good, there is no need to add a whole bunch of needless complexity and overhead to the experience.


DN_Dariuas#6010 posted (#post-44409)



NTDF-Gierling#4700 posted (#post-44408)


These changes look fantastic, unfortunately I can't get my friends to come back to Dreadnought as long as the Tier system is still planned.


Can you let us know when the Tier decision gets reversed.



Hey there Gierling, I'd really love to dive deeper into your comments about why the Tier system will be a detractor for you and your friends. While we are still developing and hashing out the systems, feedback is always welcome and we'd love to really get a deeper understanding of your thoughts on it.


Thanks!



Dariuas, thank you for your interest. It bodes well that you are so engaged.


I am going to speak to the people I know who were very interested in Dreadnought and quit when the tier system was announced, I'm pretty sure I know what they are going to say but I want to get it absolutely right while I have your attention. I'll post back here after I get their explicit feedback on this topic.

These changes look fantastic, unfortunately I can't get my friends to come back to Dreadnought as long as the Tier system is still planned.


Can you let us know when the Tier decision gets reversed.

Hopefully never,


Then all my friends would start playing Dreadnought again and I could enjoy this super awesome game without World of tanks BS tacked onto it.


post#7118 posted (#post-42701)


Lvl 50's don't do more damage then lower ranks and also they don't heal more (if you're looking for XP). So why don't you just try to learn how they do it?


I always enjoy winning against higher ranked players and to have a glimse at some new tatics.



Yet...


They will soon though with the tier system.