Recent patchnotes said that tacticals beam was improved.
In past state tacs were too overpowered, being able to bring down corvettes at any range with just one button. That was too game breaking obviously, so laser beams were improved to solve ship balancing issues.
I've completely lost track if DreadPony is being sarcastic, or trolling, or obsessively pro-vette.
Regardless, I've always assumed the beam tracking issues are down to lag. I have games where I don't feel like I can hit anything, games where the beam doesn't look like it's hitting but I can see the vettes health dropping, and games where the beam seems to do exactly what I want.
I thought the beam "fix" was to help reduce problems where the beam snaps to a friendly ship other than the one you're trying to heal?