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Yllaina Rho

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I've been on this game for a long while, and I've absolutely adored it. The game has gotten consistently better and whenever I come back to playing it there's always a good time to be found. The first hangar/UI rework was great, I loved the interface. I had absolutely no problems with it. Things were simple to navigate, changes were easy to make, and I very rarely encountered a bug.


So why it was COMPLETELY changed and made to feel far less user friendly, far more convoluted, and far less modern is beyond me. I'm normally open to such changes and give myself time to adapt, but this is beyond being unused to the new system. It takes far longer to get where I want to go, doing anything takes way more clicks, and it just looks bad. The old look fit in with the game's sci-fi setting and aesthetic, but now for some reason I feel like I'm looking at a UI designed in the 80s.


On top of that is a mountain of bugs, wherein my ships have reverted to no loadout, I can't set my resolution above 1360, and I am unable to use modules that I've researched on previous ships. I don't know if that was an intentional decision but trust me, not a single person on this game wats to fly a T5 ship for thirty games in stock loadout with NO customization options from T4 just to get their FIRST module.


And the sound. I haven't played much, but the sounds are either heinous, bugged, or both. My Tac cruiser MGs switch randomly between the old and new sounds, my Vindicta guns feel so much less fun because the sound is so choppy, and anything else is just so quiet that I can barely hear it or so BLARINGLY LOUD that I have to turn my volume down. Why, oh WHY, do my afterburners sound like a motorcycle? It's a spaceship. Not a Harley. Before the sounds weren't award-winning but they got the job done and they sounded consistent. Now I feel like I'm hearing three different games being played because everything just sounds so out of place.


Overall, I'm extremely disappointed with these changes. I, and most other players, had no grievances with the old UI or sounds. I no longer enjoy playing the game because the sounds are so jarring and navigating the UI do do anything of note takes ages. I know that the sounds are bugged, hopefully they fit better when they're fixed (except for afterburners, that is just awful). But I sincerely hope that a backstep to the old UI isn't off the table, because I've seen no aspect of the new one that improves the experience in any way.


I know I probably sound really harsh, but this is a game that I've loved playing and have sunk some money into for the sole reason that I want to see it succeed, and having it turned to such a hot mess for no apparent reason is unfortunate to say the least. I hope the issues get resolved soon, and even though I don't understand you in this, I still love you, devs <3

They work, they just don't do very much. But for a zero-maintenance module that requires no effort, that's probably for the best. And I'm interested to see what they might do with Carriers- assuming they're actually doing it and it's not just hearsay.

Warthain, while I agree that Corvettes are mostly effective against less skilled players, being ridiculously cocky and condescending isn't the way to handle things. If you're just going to come on here to badmouth other players because you're just so much better than them, then you probably shouldn't be on the forums. This game has a high skill cap and a large population of inexperience players, so the skill gap is extremely large right now and that is likely skewing the performance of Corvettes, especially in Recruit matches.


So some ACTUAL advice for people struggling with Corvettes. Every class has a Stasis option (at least by T4, and most by T3), which are all practically instant-death options to Vettes. Using these well is probably the easiest way to deal with the issue- I use Stasis Pulse on my Lorica and Plasma Broadsides to instantly kill any Vette that gets within 2km of me, almost no questions asked. There are other build options (mines and pulse modules can be very effective), but adapting your build specifically to kill Corvettes is honestly the secondary option.


The first thing you should do is try to improve your situational awareness- keen observation of the map is always important, as is listening for allies calling for help or backup. If you hear a call like that always look to your back line for a Vette behind you or attacking your allies, and also just check your sides and rear once in a while when you're not in combat. Most ships can kill a Corvette if they see them coming from a few klicks out. If you're playing a Tactical Cruiser, know that you can actually tear a Vette to shreds if you pump power to your weapons, especially with a Beam Amp, so don't be afraid to turn your beam on that cheeky nugget? (SO MANY WORDS ARE CENSORED THAT NUGGET WAS ALL I COULD THINK OF).


If you try all of that, if you truly feel that you cannot improve your anti-Vette gameplay any more, if you feel COMPLETELY helpless after trying everything you could think of, THEN you should come to the forums and make your concerns heard. But until you've tried your hardest to counter the issue, then coming here and complaining isn't helping your issue- it's falsely representing game balance issues that may or may not even exist.


Hopefully someone out there finds this advice helpful- it is my opinion that Vettes are in a pretty good place right now, they are just very punishing for less experienced players to both play as and against.


(My posts keep getting deleted and I don't know why. If you edit it too many times just it just trash it? Every time I see a typo I feel compelled to fix it and eventually it just vanishes lol)

Warthain, while I agree that Corvettes are mostly effective against less skilled players, being ridiculously cocky and condescending isn't the way to handle things. If you're just going to come on here to badmouth other players because you're just so much better than them, then you probably shouldn't be on the forums. This game has a high skill cap and a large population of inexperience players, so the skill gap is extremely large right now and that is likely skewing the performance of Corvettes, especially in Recruit matches.


So some ACTUAL advice for people struggling with Corvettes. Every class has a Stasis option (at least by T4, and most by T3), which are all practically instant-death options to Vettes. Using these well is probably the easiest way to deal with the issue- I use Stasis Pulse on my Lorica and Plasma Broadsides to instantly kill any Vette that gets within 2km of me, almost no questions asked. There are other build options (mines and pulse modules can be very effective), but adapting your build specifically to kill Corvettes is honestly the secondary option.


The first thing you should do is try to improve your situational awareness- keen observation of the map is always important, as is listening for allies calling for help or backup. If you hear a call like that always look to your back line for a Vette behind you or attacking your allies, and also just check your sides and rear once in a while when you're not in combat. Most ships can kill a Corvette if they see them coming from a few klicks out. If you're playing a Tactical Cruiser, know that you can actually tear a Vette to shreds if you pump power to your weapons, especially with a Beam Amp, so don't be afraid to turn your beam on that cheeky nugget? (SO MANY WORDS ARE CENSORED THAT NUGGET WAS ALL I COULD THINK OF).


If you try all of that, if you truly feel that you cannot improve your anti-Vette gameplay any more, if you feel COMPLETELY helpless after trying everything you could think of, THEN you should come to the forums and make your concerns heard. But until you've tried your hardest to counter the issue, then coming here and complaining isn't helping your issue- it's falsely representing game balance issues that may or may not even exist.


Hopefully someone out there finds this advice helpful- it is my opinion that Vettes are in a pretty good place right now, they are just very punishing for less experienced players to both play as and against.

At the end of the day there's no way to accurately assess the balance of Corvettes until the playerbase gets more experienced. There are a lot of newbies out there right now so Vettes do better than they otherwise might, at least those being flown by skilled pilots.


My last note on the issue is that I have no problem killing Corvettes as long as I'm paying attention to them, and that I have no problem performing well in my own Corvettes in the Veteran range. I find them to be all right in terms of balance with the one exception of Drain Torpedoes, which pretty much completely overshadow all other secondaries besides Torpedo Salvo.


Romoro#8983 posted (#post-123874)



Little Miss Sunshine#7845 posted (#post-123864)


this game is about SKILL.



Oh yeah baby. tell me more about your skill.

Love to hear that with my humble 160 game hours.


Whg are you so worried. Vettes are not OP at all. Soon developers will fiz this imbalanced game and buff vettes a little. I hope so.

And they will shurely delete purge beams and nuke mines.

And if you can annihilate anything with just bought Valcour, but you can not conteract this vette with Harwich, or it requires team coordination and special setups....its just the SKILL baby. Just the skill....



I honestly have no idea what point you're trying to make (are you being serious or sarcastic? What does that last paragraph even MEAN?) but it's pretty important to know that play time does not equal skill, it equals experience. I have no doubt that there are plenty of people in this game that have been here since the beginning but are still not good at it, and that there are plenty of people just joining who immediately clicked and turned out great. If you have 160 hours playtime and still can't handle Vettes, then you're either wilfully refusing to learn what they're about or you're refusing to change your playstyle to adapt to the threat. Alternatively, if you have 160 hours and still think that Vettes are actually underpowered, then I don't know what to tell you; you're just wrong and there are a thousand players here more than ready to tell you why.


I can tell you that I eat Vettes for breakfast, and when I'm playing my Vette, I eat Arty and Tacs for breakfast. If you know how to play something, you'll usually figure out how to kill it, too.


Also, I find that Corvettes aren't irrelevant at high levels- they just can't do whatever they want like they can against inexperienced players. At high levels you just need to be more cautious as a Vette player and ensure your loadout is about more than just nuking. I play my T3/4 Vettes (across all classes) routinely and do well in all of them- I just play more carefully when I see players who know how to kill me. Corvettes are all about picking your battles- don't dive in wildly and stick to cover and you should be perfectly fine even at high levels. You just might not pull in as many kills per game.

It's useful for targets beside/behind you and for when your main guns are loading. It's also pretty useful for shooting other Corvettes because the main guns often have a hard time. Though you need to be within 800 or 900 meters for the beams to do real damage.

I totally agree that teamwork is essential to this game, especially when it comes to killing Vettes (and also healers).


Another point I forgot to make is that a lot of players in this game right now are new to the open beta, and if there's one thing Vettes are good at it's killing newbies. I think that with a bit of time, Vettes are going to fall off a bit as the playerbase gets better and learns how to deal with them.

I'll be honest here- there are a dozen Vette threads out there at the moment so I'd refer to one or more of those. That being said, Vettes do well because people don't build to counter them and don't work together to focus them. I was against a 5 Vette team just yesterday so I just pulled out my Stasis Pulse Lorica and that was the end of it. I normally find that Vette spam is a very easy way to throw games because if just one or two people on the enemy team have anti-Vette builds, your totally boned. It's more of a noob-crusher tactic than anything- I think it will become less useful as the game ages a little bit and players gain more experience.


Greatheart#0108 posted (#post-123833)


I think replacing Triad Pods with the Artillery Pod would make much more sense for a Dreadnought. More long range pew pew.


Excellent post again LMS! I heartily agree.


Also great game last night. I was healing you for a bit and I think you ended up 14-1-7 or something? That's great as a Dread (Gravis/Lorica?) for such a short game.



Thanks! And I think Triad Pods are fine fit in concept, they just aren't good at the moment. Dreadnoughts aren't meant for long range, plus they already have Vulture Missiles for that. You don't want to add enough long range ability to Dreadnoughts to make the competitive with Destroyers or even Artillery Cruisers. Triad Pods are meant to be an area-control DPS option, which is perfect for a Dread as they have no similar Secondary module, but they do no DPS and therefore can't help control an area.


Also thanks for the healing lol- I can work wonders in my Lorica if I have a good healer on my back xD In case you're interested my normal build is Plasma Broadside, Light Missiles, Stasis Pulse (though I often switch that one around), and Armour Amp (rank III), with Module Recycler, Module Amp, Nav 101, Eng 101. Basically an in-your-face spam-modules-to-heck build (I still enjoy that he11 is censored xD).


Again, thanks for the feedback! I put in a lot of time on the forums so it's nice to see that some people find my posts worthwhile.