Nautilus#8546 posted (#post-41358)
It sounds cool. But the gameplay would be lame, very lame. The carrier would either be under powered or overpowered.
Think about it, you get a lock on target in range and launch fighters. Then you hide. This is annoying from an enemy stand point as they really can't defend against you unless they rush in or have anti-fighter/missile modules to take out fighters. This is not good gameplay because now the devs either make your fighters do little damage and that's not fun for you or they do too much but now you inflict a good amount of damage while yourself not worrying about retaliation and that's not fun for the enemy.
Only way i see fighters working is as a module and as secondary damage like they did with the Dreadnaught not as the primary damage that would be with a carrier.
Think about that. Most maps are not big enough for a carrier to hide in. When I see a carrier being added to the game, I see it being larger than a monarch by a factor of 4/3, and I see it having horrid up/down/left/right but i see it having atleast so-so speed.
Something 4/3 the size of a monarch simply has too much bulk to hide, and with its poor maneuverability, I would be loathe to even attempt to maneuver it into a close orbit with anything. The way I see carriers as massive drone spouters. Drones are easy to hit and easy to kill, but I see them coming in such numbers that a single drone 'salvo' to borrow the word would let about 5 or 6 bombers through a lone dreadnought defenses. I see those 5 or 6 fighters leaving the dreadnought with about 40% hp, and i dont see them getting away. I see a long reload on fighter salvo (lets say 30 sec after return/complete annihilation).
Additionally, there could be modules to allow a corvette or destroyer to track the 'emissions' from the bombers back to the source (the carrier).
Basically, a carrier should not be able to take down a single enemy alone. But at the same time, it should not be found alone either. A carrier and their smaller craft should be like a cleanup force and an assist force. In a group, it significantly increases the damage output of a fleet. And the speed of the smaller bombers allow it to overtake and destroy a fleeing isolated enemy. But the combined AA screen of a full enemy fleet (or even of two ships near eachother, to spit the targeting of the bombers, and with only one of the two solely dedicated to targeting the aircraft) should be more than enough to completely eliminate its effects on the battlefield.
When i say this, I mean the person to target the craft specifically. No automatic AA.
When you think about it in this sense, you can easily get an idea of how carriers are used in the modern era on the water as well.
They are vulnerable alone, and easy to destroy. they are big, bulky, have horrible maneuverability, but more than adequate strait line speed. When paired with other non-carrier craft, they act as a un-ignoreable distraction for their flotilla and their flotilla acts as a similar distraction for the carriers aircraft. Powerful against a lone enemy, perfect for hunting a med/large sized enemy craft. very week against a group. And most importantly, very nearly impossible to hide.
A carrier should not be a death-star. It should be a precision instrument, acting much like the corvettes in this game do. Only difference is instead of risking life and limb in a very powerful, fast, high output craft, it sends in small swarms of weak grunts in its place -- favoring a defensive posture of the mother-ship itself and not risking life or limb.
When you compare a corvette to a carrier, the main effective difference is that carriers center more towards group combat and are better at assisting allies in groups, while corvettes are the better assassins and have their combat effectiveness greatly diminished.
One on one, the winner between a corvette and a carrier is just a matter of range. Carrier has the firepower to assassinate a corvette... as long as he gets the corvette before it can get close enough to use the beam cannons.
I apologize for rambling on,