I like the MOBA idea. would also like to see it work sorta like the 1-2 missions in Starcraft 2 where yuo play as the Hyperion and when you take a platform a new one comes in under your team's control. But maybe make those ones a little weaker so there isn't just a constant steam roll if your team messes up and losses one.
my idea for the Carriers / dreadnought carrier build.
Would like to see a fully Carrier centric build actually possible. (eg. Bombers Primary module, damage not as good as say a plasma broadside but longer range and a little bit more steady / accurate damage. Fighter Secondary module, damage like a slug torpedo and apply debuffs like weaken enemy target weapons,or shut down modules, etc etc... Interceptor Perimeter module like the anti missile lasers these would intercept missiles, torpedoes, and enemy fighters but at a longer range but also take a bit longer.). Also something I would like to see for a Carrier class would be an internal module that would give it an escort frigate ship that will stick close and engage enemy ships at about 900 - 1500 meters. mostly for something against corvettes that get that close or closer. Just a thought or 2 on carriers and carrier builds.