FORUMS


Kampfkraft

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POSTS

They dont do what they are supposed to do.




  • The Purge Beam still doenst do what it SHOULD do, and right now the user is more handicapped then its victim,much more.




  • The Surge-&Draindrones dont do anything at all (besides from that funny ray they emit).



Ninja nerfs?


I feel much less comfortable in HARWICH right now.

Any confirmation?

Again.

At least half the battle was lost on my team (approx. 30-40 for MY team; 70-60 enemy). I could turn the tide a ittle in the last 2-4 minutes remaining,so it was close, still a DEFEAT.


THANK YOU

Get rid off it. Or rework it. I dont see the point paying 1500 for 40 seconds of a battle.

My previous post some hours ago vanished into the nirvana of this advanced forum software.


Kampfkraft. Cattaro (I will pilot only this ship).

Q U O T E


The current "meta" gives a lot of points and experience for kills and very, very little for assists. But this is a team-based game. Are there any plans to change this, or is this how we are supposed to be playing?


Properly tracking and awarding assists are a very important part of a team-based game, and we want to reward these team-play dynamics as much as possible to encourage players working together. The current scoring system in the game rewards the same 'kill' event to more than one player, so long as they have contributed a substantial portion of the damage (>50% of the base health value) to the destroyed enemy ship. Additionally, the person that gets the final hit on a ship also gets 'kill' credit. So in Dreadnought, kills are the assists in a way. In actuality, an 'assist' in-game is triggered when someone just scrapes the killed enemy, damaging >10% of that ship's base health, and that is the reason they award less score.


We are also planning to add a completely new system that will grant additional points for specific ship class and team-based actions, such as tanking and healing. Additionally, our current iteration of the scoring system grants the same amount of points no matter what ship tier you use. We know that isn't exactly fair, because there's a big difference between healing someone on Tier-I versus on Tier-IV. We are looking into changing this scaling as well and will have more info about that update in the future.


Q U O T E E N D


You already had that in ALPHA, where has it gone and why it is so difficult to put it back?


p.s. and fix your ..... forum

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DN_EmptyTuxedo#3505 posted (#post-115465)


The current "meta" gives a lot of points and experience for kills and very, very little for assists. But this is a team-based game. Are there any plans to change this, or is this how we are supposed to be playing?

Properly tracking and awarding assists are a very important part of a team-based game, and we want to reward these team-play dynamics as much as possible to encourage players working together. The current scoring system in the game rewards the same 'kill' event to more than one player, so long as they have contributed a substantial portion of the damage (>50% of the base health value) to the destroyed enemy ship. Additionally, the person that gets the final hit on a ship also gets 'kill' credit. So in Dreadnought, kills are the assists in a way. In actuality, an 'assist' in-game is triggered when someone just scrapes the killed enemy, damaging >10% of that ship's base health, and that is the reason they award less score.


We are also planning to add a completely new system that will grant additional points for specific ship class and team-based actions, such as tanking and healing. Additionally, our current iteration of the scoring system grants the same amount of points no matter what ship tier you use. We know that isn't exactly fair, because there's a big difference between healing someone on Tier-I versus on Tier-IV. We are looking into changing this scaling as well and will have more info about that update in the future.


You already had that in ALPHA...why is it gone why does it take that long to put it back online?

p.s. and please fix you forum



DN_EmptyTuxedo#3505 posted (#post-115465)


The current "meta" gives a lot of points and experience for kills and very, very little for assists. But this is a team-based game. Are there any plans to change this, or is this how we are supposed to be playing?

Properly tracking and awarding assists are a very important part of a team-based game, and we want to reward these team-play dynamics as much as possible to encourage players working together. The current scoring system in the game rewards the same 'kill' event to more than one player, so long as they have contributed a substantial portion of the damage (>50% of the base health value) to the destroyed enemy ship. Additionally, the person that gets the final hit on a ship also gets 'kill' credit. So in Dreadnought, kills are the assists in a way. In actuality, an 'assist' in-game is triggered when someone just scrapes the killed enemy, damaging >10% of that ship's base health, and that is the reason they award less score.


We are also planning to add a completely new system that will grant additional points for specific ship class and team-based actions, such as tanking and healing. Additionally, our current iteration of the scoring system grants the same amount of points no matter what ship tier you use. We know that isn't exactly fair, because there's a big difference between healing someone on Tier-I versus on Tier-IV. We are looking into changing this scaling as well and will have more info about that update in the future.


You already had that in ALPHA...why is it gone why does it take that long to put it back online?