Raging#5940 posted (#post-208748) said:
There is Proving Grounds with only bots on enemy side and real peeps, also hit and duck/peek-a-boo is best strat for early arties. The thrust momentum you get from Energy to Engine i so small and mostly dependant on ship manuevrabilty rating
While I don't discredit the need for ai battles to refine player skills, I don't belive it solves this problem. It might actually make things worse. AI matches should be used for easy wins or perfecting a certain technique. Hit and run-corvette, peek-a-boo-destroyer, accurate warpjump-dreadnaught. Being bad at these in a normal match lets you die pretty quick so having an opponent that doesn't kill you right away lets you observe the problem for longer and 'see' what your doing wrong. (A normal match might not even give you the chance to learn as you are forced into the ship your team needs and not the one your want to learn)
In school, one might understand the concept of 'labs.' These labs are not free-for-all randomness. They are designed to make a student realize a fact in a particular way which is what I'm suggesting. Its not a match, its a lesson with varing levels of diffculties and minor rewards to get people to try it.
Follow an AI fleet to see how a formation looks and where you should position yourself in it -
Set up nav becons to teach a pilot how to fly some recommended routes in a match -
Set your fleet somewhere out of radar range and tell them to find it -
Tell an artillary cruiser to set up in a particular area to see how it works out -
The players don't have to follow these tactics, but they would have a chance to learn them. And I don't think it should be hard to make. You have a full team fly a particular way, record it, and then take one out to let the player play the roll.