Hypervolt#4192 posted (#post-222748) said:
-PK-WickedJester#9619 posted (#post-222734) said:
Today I've noticed that when I farm Artilery Cruisers and Tactical Cruisers as a Corvette I normally have to reload once on a level 3 without amplifying my weapons at all before they go down as a Level IV. Today, I've had to reload 4 times and noticed my damage about half of what it was.
I'm guessing we finally got the nerf bat on our top dmg with guns. Anyone else seeing this?
As an artillery main, I can say that corvettes become easier and easier to take out as you gain experience in the game. It is also worth mentioning that artillery cruisers (Im pretty sure) have the strongest shields other than corvettes, at 80% damage reduction. Long story short, unlike other classes, the corvette becomes "harder" to play as you progress and other players at your skill level become more experienced. I, for example, have my shields set to a button on the side of my mouse and it has become habbit for me to pring them up whenever I see a corvette on my radar or hear the VRRRT of the JA corvette's main guns!
Very true, Hypervolt! This is also something I've noticed maining Artillery Cruisers. Yes, Corvettes are very annoying in the early game but when you start building on your ships, knowing how to maneauver from a bad situation (medium artys have a limited aim direction), and what modules to put on your baby (having 2 loadouts prepped is handy) it can really make a Corvette main very upset. Know what kind of Artillary Cruiser you're going up against and take advantage of their weaknesses.