ThaWolf#3464 posted (#post-38779)
I bought a Starter pack with the good looking Morningstar ship, only to find out AFTER i payed that this ship cannot be modded and that is entirely useless.
I also got the Freind packages, but honestly im not going to invite any friend to get into this game so that they get a crappy ship and get angry aswell.
So my first impression of the game from the commercial side:
You XXXXX it up, made me regret my buy in in under 5 min, gratualtions!
I hated the Morningstar also, until I started using it as an anti-corvette device. That tractor beam and flak cannons never, ever get old.
The trouble with the Morningstar is that it's a close range weapon, and in Dreadnought, close range + new players = OMGEVERYTHINGKILLEDME. It's main armament is part of the issue there too - despite the long range of your projectiles, you'll have trouble hitting even a particularly sluggish enemy if they change their altitude. If you trade at long range, you're just going to get frustrated.
If I could make a suggestion, it would be to position yourself near your squishier teammates (like tac and artillery cruisers), keep a weather eye on the minimap and pay close attention to the sounds corvettes make when they attack. As soon as you see their icon on the minimap or hear the BRRRRAAAAAT of their guns, hit them with your tractor beam. Even at longer range, it will usually slow them down enough to allow you to get a shot or two in with your main guns, and then switch to flak once they're closer to you. POP GOES THE VETTE. GLORIOUS.
Savvy vette players can get away if they use their mobility abilities, but from then on out they'll be very wary of approaching you.
As for larger targets, don't engage at range (you can force enemies to seek cover though), and don't pop your teleport if it's going to leave you in the open. Instead, practice teleporting to areas your team can still cover, and try to get to ludicrous close range with your enemies so you can unleash broadsides. Hint: the broadside icon will turn green when you can score a hit.