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Label07

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layinout#5947 posted (#post-119543) said:


IF this were a real situation, and I acquired a famous ship and its crew, I would still do my best to upgrade it. The OBS essentially represent crew skill, so those could legitimately be locked, but even then, any OB's I have earned legitimately should be available. I see no reason to allow OBs that come with hero ships to be available to other ships as that would allow an end run around the progression system.



Agreed. Essentially YOU are the that "hero" ships captain the moment you buy it. Therefore upgrading is viable. Love the look of the MorningStar but my gosh it's loadout is garbage.

@Simberto - The abilities growing more and more powerful the higher upgraded they get is fine, as long as the power gap isn't huge, I would have to boot up the game to do some of the math to see exactly how much from weapon t1 to tX is added. In my example however, what I was shot with is a 2 burst sniper weapon that CANNOT be upgraded, meaning just as a t4 it flat out beats t3 (assuming the person doesn't have potato aim) in ONE shot!


If a person queues for Onslaught (best mode imo) queue time is from my experience anywhere from 1-6 minutes. Even if you are contributing via PVE kills, the moment you come up against at T4 while piloting a T3, my main stated issue remains, you stand a small chance of victory. I've seen T4's knowing they are VS'ing a T3, speed right up to them and easily win the faceoff, why? Because people understand the power difference a T4 possesses compared to a T3.

My tip is to stay in "Recruit" bracket where the game is decently balanced. "Veteran" bracket, all balance is thrown out the window in favor of bought T4 ships and T4 ships in general.

Bugs and the such are supposed to be present in an open beta. The main issue is the lack of balancing in the "Veteran" bracket. I made a long thread regarding how this is going to negatively impact them in the long run. The game is hinging on p2w and needs to backstep away from this avenue of profit generation quickly before it's too late.

Dear Greybox Devs,


I want to start by saying I really do like this game and had a ton of fun in the "Recruit" bracket (even first starting out with level 1 ships). It was decently balanced. Due to "Veteran" bracket unbalancing I'm putting this game on hiatus until it's fixed. I read in a thread from 5 months ago this was a problem, seems it won't be fixed anytime soon. One account to show authenticity to my claim: My T3 Ballista vs a T4 Onager (same company), the main guns are NOT upgradable, so it's not like this player had spent considerable time/money to upgrade this ship to do this. This player's Onager 1-shot (I was full HP) my Ballista multiple times in a match. That's when I started the pick up on the main problem with the current state of game, I've explained below.


I spent a bunch of time in "Recruit" to unlock all the t3 ships I would need for "Veteran" to accommodate each role when necessary. I felt no pressure or point to buy anything in the f2p model and that's good. Elite status is fine as it's XP and such that affects progression, pay-to-progress I'll call it. Anything that DOESN'T affect the PVP elements of a game is okay for transaction purposes, if this boundary is broken your game could be branded the infamous; "pay-to-win".


You are treading on thin ice with your current model. It seems you have this planned this and if so, more F2P-experienced players will have picked up on it. The balance is quite good as I mentioned in "Recruit" bracket...then there's "Veteran" bracket...balance is thrown out the window and T4 anything can face-tank just about ANY T2/3 ship. Even the Corvettes just sit behind T2/T3 ships and wail on them with a high probability of winning the bout.


This HUGE power difference wasn't there in "Recruit", so, why is it present in "Veteran"? Here's my theory...It's a tactic I've seen in F2P games for quite some time, not quite a paywall, BUT, a system designed to suggest/bully the player into upgrading to one of the higher leveled units (for a cost of course), T4 in this case, since they get wrecked while playing a T2/T3.


This kind of dirty business will get you labeled a pay-to-win game and it won't be long until your population dies out and ex-players slander your company. If you were to promote less power difference between the different Tier ships like a 5-10% (or even less would be preferable) per Tier level, people will pick up on this and praise the balancing. No one likes losing, but even less so when it feels like it's out of their hands because they are needlessly gimped.


It is of the utmost importance you try to balance your game as much as possible even more so since it is a PVP game. More than anything this will create good will between your company and the player community. New ships, tiers, etc release and the players will expect you will do them right keeping the balance. Over time this will grow the game. If you want to population to climb/decline sporadically, cash grab all you can and continue doing what you're doing. If you choose the latter, I will not be returning, EVER, there are much more fair F2P games I can turn my attention toward.


Hope you make the right choice Greybox!


-Label07

Dear Greybox Devs,


I want to start by saying I really do like this game and had a ton of fun in the "Recruit" bracket (even first starting out with level 1 ships). It was decently balanced. Due to "Veteran" bracket unbalancing I'm putting this game on hiatus until it's fixed. I read in a thread from 5 months ago this was a problem, seems it won't be fixed anytime soon. One account to show authenticity to my claim: My T3 Ballista vs a T4 Onager (same company), the main guns are NOT upgradable, so it's not like this player had spent considerable time/money to upgrade this ship to do this. This player's Onager 1-shot (I was full HP) my Ballista multiple times in a match. That's when I started the pick up on the main problem with the current state of game, I've explained below.


I spent a bunch of time in "Recruit" to unlock all the t3 ships I would need for "Veteran" to accommodate each role when necessary. I felt no pressure or point to buy anything in the f2p model and that's good. Elite status is fine as it's XP and such that affects progression, pay-to-progress I'll call it. Anything that DOESN'T affect the PVP elements of a game is okay for transaction purposes, if this boundary is broken your game could be branded the infamous; "pay-to-win".


You are treading on thin ice with your current model. It seems you have this planned this and if so, more F2P-experienced players will have picked up on it. The balance is quite good as I mentioned in "Recruit" bracket...then there's "Veteran" bracket...balance is thrown out the window and T4 anything can face-tank just about ANY T2/3 ship. Even the Corvettes just sit behind T2/T3 ships and wail on them with a high probability of winning the bout.


This HUGE power difference wasn't there in "Recruit", so, why is it present in "Veteran"? Here's my theory...It's a tactic I've seen in F2P games for quite some time, not quite a paywall, BUT, a system designed to suggest/bully the player into upgrading to one of the higher leveled units (for a cost of course), T4 in this case, since they get wrecked while playing a T2/T3.


This kind of dirty business will get you labeled a pay-to-win game and it won't be long until your population dies out and ex-players slander your company. If you were to promote less power difference between the different Tier ships like a 5-10% (or even less would be preferable) per Tier level, people will pick up on this and praise the balancing. No one likes losing, but even less so when it feels like it's out of their hands because they are needlessly gimped.


It is of the utmost importance you try to balance your game as much as possible even more so since it is a PVP game. More than anything this will create good will between your company and the player community. New ships, tiers, etc release and the players will expect you will do them right keeping the balance. Over time this will grow the game. If you want to population to climb/decline sporadically, cash grab all you can and continue doing what you're doing. If you choose the latter, I will not be returning, EVER, there are much more fair F2P games I can turn my attention toward.


Hope you make the right choice Greybox!


-Label07

Dear Greybox Devs,


I want to start by saying I really do like this game and had a ton of fun in the "Recruit" bracket (even first starting out with level 1 ships). It was decently balanced. Due to "Veteran" bracket unbalancing I'm putting this game on hiatus until it's fixed. I read in a thread from 5 months ago this was a problem, seems it won't be fixed anytime soon. One account to show authenticity to my claim: My T3 Ballista vs a T4 Onager (same company), the main guns are NOT upgradable, so it's not like this player had spent considerable time/money to upgrade this ship to do this. This player's Onager 1-shot (I was full HP) my Ballista multiple times in a match. That's when I started the pick up on the main problem with the current state of game, I've explained below.


I spent a bunch of time in "Recruit" to unlock all the t3 ships I would need for "Veteran" to accommodate each role when necessary. I felt no pressure or point to buy anything in the f2p model and that's good. Elite status is fine as it's XP and such that affects progression, pay-to-progress I'll call it. Anything that DOESN'T affect the PVP gameplay/elements of a game is okay for transaction purposes, if this boundary is broken your game could be branded the infamous; "pay-to-win".


You are treading on thin ice with your current model. It seems you have this planned this and if so, more F2P-experienced players will have picked up on it. The balance is quite good as I mentioned in "Recruit" bracket...then there's "Veteran" bracket...balance is thrown out the window and T4 anything can face-tank just about ANY T2/3 ship. Even the Corvettes just sit behind T2/T3 ships and wail on them with a high probability of winning the bout.


This HUGE power difference wasn't there in "Recruit", so, why is it present in "Veteran"? Here's my theory...It's a tactic I've seen in F2P games for quite some time, not quite a paywall, BUT, a system designed to suggest/bully the player into upgrading to one of the higher leveled units (for a cost of course), T4 in this case, since they get wrecked while playing a T2/T3.


This kind of dirty business will get you labeled a pay-to-win game and it won't be long until your population dies out and ex-players slander your company. If you were to promote less power difference between the different Tier ships like a 5-10% (or even less would be preferable) per Tier level, people will pick up on this and praise the balancing. No one likes losing, but even less so when it feels like it's out of their hands because they are needlessly gimped.


It is of the utmost importance you try to balance your game as much as possible even more so since it is a PVP game. More than anything this will create good will between your company and the player community. New ships, tiers, etc release and the players will expect you will do them right keeping the balance. Over time this will grow the game. If you want to population to climb/decline sporadically; cash grab all you can and continue doing what you're doing. If you choose the latter, I will not be returning, EVER, there are much more fair F2P games I can turn my attention toward.


Hope you make the right choice Greybox!


-Label07

This I believe is an intentional problem the devs put into the game on purpose. As you are trying to level your t3 ship, people that have t4 or paid t4 ships are going to destroy you. What this does is sometimes entice players into buying t4 ships.

Why balance it when you have pay-to-win mechanics?

I got 1 shot multiple times (full HP) by a person using an Onager whereas I was in a Ballista....balanced?


I enjoy the t1-t2 bracket most as it seems the most balanced. Pressure-to-pay happens at t3-t4 bracket as I expected.