Probably adding up, because you're specifically allowed to have both founder packs according to the buy page, but not more than one each.
Nyxborn#5578 posted (#post-81423)
This is also a great example on why to toss out the Tech trees. This man has spent a total 19 hours grinding an ARTILLERY just to unlock a Koschei, A Heavy Tactical Cruiser class ship. This makes no sense in the slightest in any way possible. How does learning how to lead a target with a shell-based explosive prepare you for a beam-type weapon/support that effectively tracks with the purpose to heal? There is no science, whether sci-fi or real life, that can explain this.
Yes it does, you just don't like it because you're looking at the game like a standard MMO and a standard MMO player.
The devs don't want you to play only one well-built and well-played ship, they want you to play a FLEET, in which you have more than one role of ship and more than one ship, to balance your own team on the fly and adapt to the enemy line-ups and loadouts.
The majority of players only want to play one class, with one specific build, and complain about balance instead of adapting as intended and logical.
See the whole "Corvettes are OP" debate for example, more than half of it is players not wanting to play counter-corvettes or tactical hunters, and asking for a sure way for artilleries to defend against their own counter.
Probably it was not happening already in the pre-shipyard state of the game.
Everyone should start to consider the devs are not stupid, but have their own design for the game, and it's possible it doesn't suits you, but that's not because they're on the wrong path - they're on their path and they know their job, a job nearly no one on a forum knows anything about.
And no, having seen a truckload worth of films doesn't make you an inspired amateur director.