wiredexperiment#4868 posted (#post-94909)
let me clarify something that is ripped out of context. I used to work on big ships, they have engine rooms and various equipment on deck. my point was about ""modules"" being swapped. and thus making them more suited for the job at hand, its a natural thing for a ship.
that was my only comparison to RL ships
Losing a dreadnought to a corvette is not an exaggeration as many can contest, especially if they are a higher tier then you. and/or you are busy battling something else.
what right builds are you talking about? compared to the pre shipyard, we have next to no customization options anymore
ok mr TEAM GAME, 2 tier 2 ships versus a tier 4 with a koshei healer, have fun, you can shoot at it all day.
I've no idea what "ripped out of context"you're speaking about.
Yes it is an exaggeration, and busy battling someone else is the definition of being damaged by something else in addition to the corvette, talk about ripping out of context.
Tell me, what customization has been taken away from the game, exactly ?
And if you take uneven tiers to begin with you're not being fair in your analysis ; funnily, may i had, in all the games i have been with cross-league teams (t2-4), as specifically designed by the devs, there was an even number of tiers between the two teams. so, again, IT'S A TEAM GAME.
Of course you lose one-on-one against higher tier ships more than the opposite (meaning, you win some too, especially when countering right, modules unlocked or not).
So play with your team. And target your same level opponents.
And to begin with, why the heck are you not attacking the Koshei instead ?!