As of right now you tech tree is a game killer. You are forcing players into ships they don't want to play for not reason. I should not have to play a vette to open a sniper or play a sniper to open a dred or play a healer to open a destroyer> There is no reason for this and in the end this is going to turn players away. Right now i am considering whether or not i want to stay because i absolutely hate playing against vettes or as one yet i am forced into one to get the ballista. If this is what you intend to release as final tech tree pls tell me now so i can cut my losses
Yes there is a reason. You're meant to play a balanced fleet of five, not a sole ship. That's the only way to make people do it.
It's both for making the players play the whole game (instead of complaining about a little part and projecting it on the whole game - the common feature of any mmorpg for example, in which players often play only one class ever) and balancing matches to avoid the "stuck in a game with 5 of the same ship" syndrome and stuff like that.
You don't like it, and that's your right, but that's not the same as "no reason". An no reason to enforce your vision to everyone either. And you're not obligated to play the game if you don't liek it.
Right .... lets look past the tree's to see the forest. By "no reason" and further reading, it's fairly clear he really means BAD reason. Fairly simple really. Quite frankly when you go about "making" people play your game a certain way... and you get a load of negative feedback... you said it quite clearly yourself, most don't like it, and that's their right. You then wind up with a game that people won't play. Considering the class based nature of this, forcing people to play unrelated content to reach desired content is a fairly unpopular idea. Frankly several combat style games have tried that and ditched it because... crazy, but it wasn't popular. It was an "idea" not a very good one it turns out, but then again not all ideas are winners. Mixed tier combat without a balance pass... also not a good idea. Oh and on a side note... at present, under the current system, it's rather easy to be "stuck" in a game with 5 of the same class because, news flash, people still want to play their desired class. Is that tactically smart, nope... is it best for the team, nope.... does your average gamer out to play his cool class care, nope. Pretty clear at this point they have some things to think over. I'd suggest incentivising their desired goals instead of shackling players with unpopular choices. Since many will simply play something else as work around to such a system. I'll say it again in hopes some dev lays eyes on this.... Firefall... Red5. They too had a really fun game that suffered immensely from...well heck just about every development mistake one can make. However pointedly they often made design choices behind closed doors in a vacuum, then if/when confronted with player disappointment they simply soldiered on touting they knew best. It's a dead game now and a horrid shadow of it's former freedoms in it's early beta days.
All games have rules, it's part of the definition. All game enforce playstyles, it's part of the definition.
As a game designer, again, i say it to you : people not wanting to play the game as it is designed are a plague.
Why ? Because of that problem exactly: instead of playing the part of the game they want, they want the game to become the game they want. Former is totally right, latter is not acceptable.
I'm not working on this game and thus i'm not tied by PR cr*p or something and unable to say it publicly.
Making the 2.0 Progression go away is literally scraping the game as designed.
It's both insulting and unsustainable (because a game like that need a progression grind somewhat, by the way, no one explained how they would make the game viable without - no, skins are not enough).
You're even illustrating the problem that the enforcing is not enough because players are ruining their own matches by STILL making matches with the same classes.
You want them to balance the game so it is possible ?!
When does it stop ?
What players have to do is grow up and be adults, and play the game as it is, with a moderated frustration (see my propositions), or go find a game which better suits their tastes.
And you know what ? Studies have even shown that the whiny players that want everything changed are actually the first to move one on another game, often in mere weeks (recurrent in mmos and free games, even more in free mmos), and so will never make the game sustainable, after making it change in their (now unsustainable) way.
Devs CANNOT listen to them and change everything.
See my proposition (and participate to it if you want) to a possible feasible solution.
For further examples: the whole balance debate (as always). While there are some modules that need tweaking (blast, ...) and some uncorrected stuff (Jupiter arties, Jutlands) nearly all the "OP" complaints are actually about people not playing counters in their fleets. Literally, not playing the game.
Especially with the "OP corvettes" stuff.