NotMary#6632 posted (#post-202638) said:
I'm going to say this once again: If two Tier Four "Tactical" Cruisers can out-tank and out-dps two coordinating Monarchs when the engagement's literally less than 2km, you know they need a nerf (Four Repair Pods overlapping, Autobeams pointed at each other, Beam amplifiers at each other, and Auto repairs make for a cancer heal-ball)
Thats the problem i see: not sure why (according to whats been sayed its due to adrenaline shot) healing is stronger than dealing dmg. In usual games a tank holds longer than a healer under heavy fire. Healers instead last longer from lighter fire sustained over longer periods. So healing should be only effective (as stated before) under light fire or when taking cover recovering before returning to battle, not in middle of the fight, receiving heavy fire. It doesnt seem fine to deal 80-90% dmg to a ship from alpha strikes and see it heal back to 100% in less than 3 secs while it still gets shot by multiple ships. This game is more of sit and fire/get fired than flank or take cover from time to time.