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Psyduck

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And another one.


The Tesla-Pods also have some bugs. They rather shoot at the little fighters who are flying around Random in the map (Team Deathmatch) instead of at the enemy ships. In addition, the three pods are not distributed further apart. Most of the time they are stacked deposed.


It´s not a big issue, but it´s a issue. ^^

Same here. The K/D Ratio is not so important for me, because I am playing the Objective.
But the Points are really important.


Fortunately, such situations are rather the exception. But the whole thing has to be repaired.

Ah ok! Thanks!
You should first drink a coffee before you go in the forum. xD

Hey Tytyes,


the picture is from this website/forum. If you are on the main page of the forum then you can already see it directly. Is written in light blue letters. "This" has a link. If you click on it then comes the picture posted by me.


I logged in the period on the PS4. But I did not get the promised bonus. : /
I would know that, because I am playing every week to grind Credits and XP to unlock my Oberon T5 Healer.


Greetings
Psyduck

That's really nice what the players get with a maintenance of the PC version of Dreadnought.


If you logged in between 1/15 and 1/22 we will be granting this to your account during the 1.11 maintenance planned next week.


Bonus


What are the chances that the PS4 players get such great bonuses too?


Greetings
Psyduck

The modules seem to have a weird bug. It has happened to me very often that I can not see the cooldown time with the modules ingame. The module fields in the game are then simply gray after using modules.


It happens with the Fulgora, Aion & Vigo.


Another Problem that appears for serveral times:
I fired Storm Missiles at an enemy right in front of me. According to the module, the rockets were fired because the cooldown starts. However, the Missiles are not visible and do not hit the opponent.


Used ship was the Vigo.


Greetings
Psyduck

The Tesla-Pods also have some bugs. They rather shoot at the little figters who are flying around Random in the map (Team Deathmatch) instead of at the enemy ships. In addition, the three pods are not distributed further apart. Most of the time they are stacked deposed.

I have not had a blue screen since the patch. But the soundbug...


So in the end your module 4 is hardcoded, which makes it a pretty boring ship to try out different playstyles, such as a real heavy tank that pushes forward unstoppably.



What are you expacting from a Jutland? The maneuverability of a Vindicta? The Jutland is a strategic Dreadnought.
I do not always use them either. But especially when I play in an armada and know the tactics of my opponents, then it proves to be very useful.


"but i feel that it has so much health because TACs cant keep up with the warping"
TACs have the Module "Target Warp"


"with a good healer, you can take a team out. In the confusion."
Correct.

In my eyes is the Map really buggy and expandable.


Some examples:




  • Two Ships of our Fleet are directly on the left side behind me. But the Minimap doesn´t show these ships.




  • Our Fleet spots some of the enemy Ships. But the Minimap doesn´t show these as well. Without Teamchat you don´t have much chances against fast ships like corvetts.




  • The Minimap doesn´t show the terrain or buildings. But this feature would be really helpfull. Especially on maps like Mars.