FORUMS


SAD-Reclaimer

Statistics



POSTS

@MaxThomassen:
You actually did it, outstanding work ! If you excuse me now, thanks to you I'm going to have to order an ultrawide monitor...


MaxThomassen#1899 posted (#post-225108) said:


I found a way to fix it fix finaly


navigate to %userprofile%\AppData\Local\Grip\Saved\Config\WindowsNoEditor, create or edit Engine.ini, and add:


[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV


Your wellcome lads



Do you have a screenshot example of your 48:9 aspect ratio working properly? If it really works I'm getting an ultra widescreen ASAP !

Very good post Sovereign_Praetor! I agree 100%.

I'm a little sad that the old hangar will be gone in a few weeks. I like its bright and shiny design. In the preview the new hangar looked too dark for my liking which seems like a step backwards. Also the color palette seems a bit off.


I'm a little hesitant about the new UI as well as I like the current one quite a bit. For example: it takes two clicks to start a game, two clicks to get to the loadout menu of any given ship (one if you're already in the respective fleet), basically every menu is not more than two clicks away. So to me it already looks pretty streamlined.


One thing that really needs a revamp though is overlapping pannels of career progression, friends list, chat, squad invitation and what have you. That really sucks. And of course the lack of ribbon-related mouse-overs the game is in dire need of.


I will reserve judgement for when the final iteration actually hits the game.
I see the pros of UMG, I'd just rather the hangar and UI to visually remain untouched.

The game is locked in a 16:9 aspect ratio. Regardless of the monitor you use it will always keep the 16:9 aspect ratio.
So despite you using a 21:9, 27:9 or even a 32:9 ultra widescreen monitor the game sticks to 16:9. To fill the whole screen it scales its x- and y-axis equally. That means on a 32:9 monitor the game adjusts to the x-axis by doubling the resolution. The important point is that it doubles the resolution of its y-axis as well in order to keep its 16:9 ratio. To make it more obvious it turns 16:9 basically into 32:18.
As the monitor can't display that ratio the result is a cropping of the diplayed picture where the upper and the lower areas that don't fit the 32:9 ratio are just cut off.
So in its current state instead of enlarging your field of view using an ultrawide shrinks it.


The only way to keep your field of view unchanged is to get your computer to scale the screen to the y-axis. But then you will keep the 16:9 ratio, rendering the use of an ultrawide completely useless.


My recommendation is to steer clear of ultrawides until maybe this issue is resolved in the future.

The game recognizes the resolution of your monitor and offers the respective resolution in its graphics settings. There is one caveat, though.
It seems like the game is locked in a 16:9 aspect ratio. So regardless of the monitor you use it will always keep the 16:9 aspect ratio.
So despite you using a 21:9, 27:9 or even a 32:9 ultra widescreen monitor the game sticks to 16:9. To fill the whole screen it scales its x- and y-axis equally. That means on a 32:9 monitor the game adjusts to the x-axis by doubling the resolution. The important point is that it doubles the resolution of its y-axis as well in order to keep its 16:9 ratio. To make it more obvious it turns 16:9 basically into 32:18.
As the monitor can't display that ratio the result is a cropping of the diplayed picture where the upper and the lower areas that don't fit the 32:9 ratio are just cut off.
So in its current state instead of enlarging your field of view using an ultrawide shrinks it.


My recommendation is to steer clear of ultrawides until maybe this issue is resolved in the future.


Update: The issue has been resolved by MaxThomassen (see below). Kudos to him !

The fouth one looks awesome !!!


SkyRaider#3584 posted (#post-221244) said:


Suggestion: what if when you unlock a new ship, rather than having three preset modules, youre allowed to choose the three you want to start with? (To be clear youd still be limited to the tech tree line). Part of the problem with getting a new ship is if the default setting isnt to your playstyle, it makes it even tougher and more frustrating. Case in point: the Lorica comes with a tractor beam and scatter gun broadside. The former doesnt fit my style and I hate the latter. This basically makes 2 modules for me I dont use, and paired with the T4 grind makes it even more frustrating.


I doubt it would happen, be it balance issues or just a pain on the dev side, but Id like to see it.



It seems to me that not everyone is aware of this but you are not bound to the default loadout of any newly unlocked ship. You can switch to the modules you already researched/purchased on its lower tier equivalent that fit your playstyle.


You want the Interceptors IV you used to wreak havoc with on your Jutland on your T5-Monarch from the get-go? Just switch to it. You want to have the Bomb Catapult III on your Onager instead the Siege Mode III? Here you go.


You get the pattern. Just because a ship is fitted with a certain set of preset modules doesn't mean you have to stick to it.

The Jutland/Monarch is my favourite ship, I'm having a blast playing it.
If you stick to a certain playstyle that is.


The main battery is garbage so you have to rely on the secondary weapons, the plasma repeater. They are very viable, but their limited range forces you get up close and personal. Hence, using the Jutland as a long range damage dealer is not an option.
As you need to get close to the enemy using the warp jump as the internal module is mandatory due to the speed of the Jutland or lack thereof. Even with assault thrusters the fight is over before you even get there.


Acknowledging this leads directly to the way the Jutland is meant to be played - as a hit and run striker. Warp in, deal as much damage as you can over a short period of time and warp back out. As such your primary module has to be either the plasma or the ballistic broadside. Forget about the scattergun broadside as that one is completely garbage, both in terms of range and damage.


As for the secondary and the perimeter module there are no obvious choices. Choose them to your liking, there are a number of viable modules to be used.


And then we have the Officer Briefings or OB which will alter your ship's performance dramatically.
To increase your damage output using the 'Retaliator'-OB is paramount, which will shorten the module cooldowns as your shield takes damage. The 'Get My Good Side'-OB to increase your tanking ability is highly recommended as well. Additionally having your shield up longer increases your damage output even more as you take almost constant advantage of the 'Retaliator'-OB.
Using the 'Module Amper'-OB is something I do not recommend. As a tank your primary role is to draw fire from your weaker allies. As such you want to have your shield up as long and as often as you can, which requires all the energy you can muster. But that requires you to spam your shield constantly which renders 'Module Amper' useless. Additionally 'Module Amper' contradicts 'Retaliator' and 'Get My Good Side' as these two OBs depend on you having your shield up.


I hope that helps you wreaking havoc with a Jutland across the battlefield.