Dear DN, thanks for the latest patch and continued development of the game. Having played quite extensively last night after the release of 1.10 and grouping up with and talking to the usual suspects on Discord (Shazbot, TENZIN, Krankhaft, PAX, Captin Ahab, Strayed, ect….). We were sharing the same ‘initial’ opinions of the 1.10 patch which I’ll mention in order of (personal) priority below.
The patch was supposed to give players more choice or variation in which modules they ‘would have to unlock’ (and now pay credits for), however from having looked through my T4 ships, I’m now going to have to pay the credits to buy more modules I’m ‘unlikely’ to use to reach the 17 module unlock requirement for the T5 ship.
For this reason, I don’t feel that the 1.10 patch has achieved the goal of giving players meaningful choice or progression with their module unlocks or progression towards their next ship upgrade.
At this time, I have no positive or negative feelings on the change from a tech ‘tree’ to a more linear module progression unlock system.
Can I please suggest that the module purchase requirement for the next ship be significantly reduced, or the credit cost of the modules be reduced instead? Getting the credits necessary to purchase all the modules to unlock the next ship is still the most frustrating part of unlocking ships, just as it was before the 1.10 patch.
This suggestion also forwarded to DN MrFixIt who was on Discord at the time.
I was consistently scoring over 2000 points per game last night and never received more than 2500 credits even with battle bonus (and presumably first win of the day bonus). In one match where I scored over 3000 points I was awarded under 1500 without battle bonus, which meant that for every point scored I was getting less than 0.5 credits, which either seems like the games math is off, or credit reward has been reduced. Please note that Shazbot, TENZIN and Captain Ahab can corroborate the above claimed scores and I would be happy to provide my game logs if you would like to investigate further.
I have not used any ‘nuclear’ weapons systems in patch 1.10 ‘yet’, however its clear from both friendly reports (TENZIN) and myself being hit by enemy T4 Nuke Salvo (now T4 Starling Missile) that nukes are a lot less effective than they were, as per the earlier proposed balance changes….
However, anti-nuke lasers now appear to be extremely effective against nuclear missiles (as you would expect) and early testing does NOT indicate that the old problems with unclear missiles have been fixed, including poor accuracy and buggy re-entry or detonation mechanics.
As others and I had said on the proposed 1.10 balance thread earlier, weapons systems that had/have technical issues or bugs need to be fixed before their values are changed please.
Without incurring the wrath of sniper mains, and PAX as much as I love you, all snipers with the ‘possible’ exception of the Oberon line need to be examined for re-balancing, personally I’d like to see something like a DPS reduction on the JA and AV snipers. A lower alpha on their shots or slower firing rate, especially for T3 snipers with their extended range over the T4 (and presumably T5) counterparts.
I like the Hangar lighting change and the fact that both ends of the hangar are now open to space, however it would be great to be able to moderate or turn off the hangar light please.
I do NOT think the new Bix voice suits the character at all, and I am and Englishman from London (which is what I think the new Bix voice is trying to emulate). I thought the previous Bix voice, which can still be heard in hangar over the loudhailer/announcements was a better fit for the character.
Haven’t noticed any spawning mechanic or AI changes (yet).
Gratefully I have not encountered any crashes or errors which have disrupted my play or the games stability.
Problems with in game messaging and the bug which can kick players out of squad if they do not wait for the ‘lacking remaining captains – returning to hangar’ counter to get to 00:00 remain.
The new JA Orion hero ship looks amazing and would love to get it in future, again like the Zilant, I’m a little surprised its only a T2 ship? We all agree that the Orion looks like a JA destroyer T6 variant….
Slightly disappointed that there were no PVE inclusions (other than improved AI) in 1.10, and am very much looking forward to PVE and Havoc mode on PC in future.
In the meantime, I would highly recommend improving the rewards from Proving Grounds to satisfy those of us who would like to ‘level up’ a T3 ship but get immediately destroyed PVP – this is a consistent issue I have with the Ballista which both before and after 1.10 will get focused by other snipers and destroyed in ONE HIT from full HP! Very annoying and keeps on happening, again happy to provide logs if this helps identify an ongoing bug of some kind.
Update/patch download and deployment was seamless and very quick, didn’t even seem to download 1.10, so I’m guessing elements of the patch were rolled out via launcher before the official launch of 1.10?