Since this post is coincidently by a guy I just had an unfortunate encounter with involving a rather angry Vindicta pilot, I will go ahead and add on to this.
I really would like to see ramming reworked, since ramming is a really cool idea, but not in its current state.
Simply put, dying over the span of a few seconds with little hope of defending yourself is always frustrating in any game. It's not fun. Corvettes have similar capabilities, but they aren't anywhere near as annoying to deal with and never have been despite their recent "rework". And that is because there are many ways to counter a Corvette swooping in, but when it comes to a ramming Vindicta your options are extremely limited in comparison. Sure, you can try and deter their approach by firing your guns and spewing missiles in its direction, but even unloading everything you have, best case scenario is you temporarily delay him and are stuck focusing on this one player. Next best case is you take it down with you as your team slowly realizes what is going on. There is generally no way you are going to do the same amount of damage to a Vindicta that it will do to you with a ram and flak fire, although admittedly that is the point of ramming but it should at least be avoidable like with Corvettes. Continued comparisons to Corvettes of course because every other ship in the game is rather simple to avoid dying to. Yes, there are ways to try and counter a ramming Vindicta, but these counters are nowhere near as effective of convenient as any other counters in the game between classes, which should be cause for examination if nothing else.
I think the most annoying part of ramming is that even if you successfully dodge someone, they can then immediately come to a complete stop, turn to the side, and give you the tap of death. That just makes no sense what so ever from a gameplay or even "realism" sense. If anything, make the damage severely fall off when speed is decreased, end the ram ability's timer when you are going to slow, or otherwise remove this part of the ramming ability's effectiveness. To avoid straight up nerfing the ship, I would even recommend buffing the ram's collision detection to make it somewhat easier to hit things afterwards. This would keep the ram actually acting like a ram and make it a bit more avoidable for those who are aware of their surroundings.
It is also worth noting that these insta-kill setups are the most damaging to newer players, which really isn't a group that needs abused for the population counter's sake(someday Legendary fleet… someday…) With the Vindicta you do at least have to reach the Veteran fleet first, but it really does not take long to get up to tier three.
I feel that I should also point out that the only ramming ship that is truly problematic is the Vindicta, since it's rare I see it work well at all for the others... a poor Dola trying to ram you is one of the most pitiful sights to see in this game.
Complaints aside, I have truly enjoyed this game for a long time and the fact that this is the only gripe I have particularly strong feelings on is a good sign. Keep doing what you're doing devs, plus you know, maybe look at the rams a bit.