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SOS-Lupus_Vindice#0974 posted (#post-132930)


I uninstall DN at least twice a day cause u know it sux and stuff.



I actually did laugh out loud there! Nice one.

Whoever thought this was something some of us the in community might want, thank you so much for scratching that incredibly specific itch! It was really nice to decisively confirm my long-running suspicion that the Jupiter Arms destroyers are some of the longest ships in the game. Pretty sure I'm one of the 5 people here in the community that actually cared about that.


I was resorting to flying my ship right up to friendlies to get an idea of how they stack up size-wise. As I'm sure you can imagine this is infinitely preferable.


Normandy03#6697 posted (#post-115587)


D-a-mn. No wonder every T4 player I see rips a hole in me. They have 30,000 hours under their belt. lol.


More power to them though. They put in the time, they should reap the rewards.



That's not strictly true haha. Between the accidental 50 days of Elite Status and an initial group of other diehards that had to grind through the levels with me right after the final wipe I had my T4 Valcour in 10 hours of actual gameplay and my T5 Nevis after about 75. If I had to guess I'd say I spent maybe double that time queuing (so on Youtube/Reddit). Unfortunately after that the less committed (read: crazy) players started trickling in and it was sadly seal clubbing time for the next hundred hours.


With the playerbase so low, forcing T2s to get matched up against T4s because there are simply no other matches going on, we're in a pretty bad state right now, having essentially imposed artificial barriers to entry for higher tiers. I'd say I've averaged about 5K XP/3K credits a match but most of that was in matches where I was not at a disadvantage tier-wise. I can tell you that if I had to face off against T4s in a T2 I'd probably not get more than 5 kills every match...and most of them would probably be other T2s. So I guess what I'm saying is if you're getting too frustrated with the experience right now the best thing to do might be just waiting for open beta.


obliviondoll#5677 posted (#post-114440)

The only company which has actually managed to succeed to any real degree with a maintenance-like system is Wargaming (World of Tanks/Warships/whatever), and they as a company have openly ADMITTED IT WAS A MISTAKE. They've attributed NONE of their success to that decision, and have confirmed they succeeded IN SPITE OF using that model, thanks to a large collection of other factors which allowed them to get away with it.



Hey Oblivion, can you link me to your source for that bit? I'm unusually interested in reading developer interviews and the like where they actually discuss things like that.

I'd also like to throw my opinion in the ring and say that the art team did an amazing job making the ships distinct, especially the lower-tier ones, as promised.


That being said I'm kind of surprised the Vigo's cosmetics stayed at Tier 4. I genuinely feel like it doesn't look anywhere near as good as the former Athos (now the "new" Otranto). That ship was Tier 5 for a reason; it absolutely deserved to be there!


Also, the Invader skin is absolutely killer (and kind of wasted on something as ugly as the Vigo). Can you guys make it available for all ships? I'd probably put it on every last one I have...

Hoh boy, looks like it's unpopular opinion time.


While I too am somewhat disheartened by the lack of fixes for critical balance issues or any substantial updates to actual gameplay mechanics, I'd like to take this opportunity to congratulate the art team on the amazing job! The lower-tier ships do indeed look very distinct and interesting now instead of like a few iterations of a bunch of random junk hastily glued onto a perfectly fine ship.


To that end, I was kind of surprised to see the T5 Athos's cosmetics being moved down not one but TWO tiers to the Otranto. I personally think it looks great and always deserved to be the top of the food chain. It's a little shocking that the awful-looking Vigo remained at T4. Not sure how many people would back me up on this but I would much rather have my T4 Jupiter Arms destroyer looking like the "new" T3.


On the other hand, I have to say my favorite skin, hands down, is the Invader skin that unfortunately (for it) comes on that hideous block of a ship. Couldn't help but notice that it's not available anywhere else. I'd gladly plunk down GP for that one; would put it on each and every one of my ships!

I suspect that the main reason for this kerfuffle stems from the following predicament. The team had the following options to "make good":


1) Compensate players based on exactly how many credits they should have. There are obvious problems with this approach, principal among them that it is literally impossible to determine exactly how much someone would have made had the servers not crashed. The weekend where the servers were essentially completely down I personally didn't bother but it looks like a lot of the salt is coming from people that were pretty much banging their heads against them all weekend.


2) Compensate players in tranches. The simplest version of this might involve a payout based on your highest tiered ship. With my T5 Nevis I would reasonably expect a payout of say 100K free XP and 200K credits. A lot of the keyboard warriors here would probably say that's on the low side but perhaps there's just no pleasing them. The main issue here is that you create an economy of haves and have-nots. I suspect that the majority of people here would find a way to be unhappy with that. Certainly a lot of the people on the margins would. (I'm already picturing the sheer salt and immaturity of people that were a few XP away from unlocking/buying a T5). So while I'd obviously personally prefer this solution I can understand why the devs didn't do it.


3) Pay a flat compensation lump to everyone. I see eye to eye with the devs that this was probably the best way to avoid general unrest. That being said the people here never cease to amaze with their ability to get upset about the most unimportant things so I could be wrong. What a lot of them seem to have completely failed to realize is that this approach is not trivial and requires a balancing act. Too much and the casuals like Finger back there skip a ridiculous amount of early-game grind. Too little, as most of the diehards here would say, and you end up with a good old internet salt lick. As illustrated here.

I suspect that the main reason for this kerfuffle stems from the following predicament. The team had the following options to "make good":


1) Compensate players based on exactly how many credits they should have. There are obvious problems with this approach, principal among them that it is literally impossible to determine exactly how much someone would have made had the servers not crashed. The weekend where the servers were essentially completely down I personally didn't bother but it looks like a lot of the salt is coming from people that were pretty much banging their heads against them all weekend.


2) Compensate players in tranches. The simplest version of this might involve a payout based on your highest tiered ship. With my T5 Nevis I would reasonably expect a payout of say 100K free XP and 200K credits. A lot of the keyboard warriors here would probably say that's on the low side but perhaps there's just no pleasing them. The main issue here is that you create an economy of haves and have-nots. I suspect that the majority of people here would find a way to be unhappy with that. Certainly a lot of the people on the margins would. (I'm already picturing the sheer salt and immaturity of people that were a few XP away from unlocking/buying a T5). So while I'd obviously personally prefer this solution I can understand why the devs didn't do it.


3) Pay a flat compensation lump to everyone. I see eye to eye with the devs that this was probably the best way to avoid general unrest. That being said the people here never cease to amaze with their ability to get upset about the most unimportant things so I could be wrong. What a lot of them seem to have completely failed to realize is that this approach is not trivial and requires a balancing act. Too much and the casuals like Finger back there skip a ridiculous amount of early-game grind. Too little, as most of the diehards here would say, and you end up with a good old internet salt lick. As illustrated here.

I suspect that the main reason for this kerfuffle stems from the following predicament. The team had the following options to "make good":


1) Compensate players based on exactly how many credits they should have. There are obvious problems with this approach, principal among them that it is literally impossible to determine exactly how much someone would have made had the servers not crashed. The weekend where the servers were essentially completely down I personally didn't bother but it looks like a lot of the salt is coming from people that were pretty much banging their heads against them all weekend.


2) Compensate players in tranches. The simplest version of this might involve a payout based on your highest tiered ship. With my T5 Nevis I would reasonably expect a payout of say 100K free XP and 200K credits. A lot of the keyboard warriors here would probably say that's on the low side but perhaps there's just no pleasing them. The main issue here is that you create an economy of haves and have-nots. I suspect that the majority of people here would find a way to be unhappy with that. Certainly a lot of the people on the margins would. (I'm already picturing the sheer salt and immaturity of people that were a few XP away from unlocking/buying a T5). So while I'd obviously personally prefer this solution I can understand why the devs didn't do it.


3) Pay a flat compensation lump to everyone. I see eye to eye with the devs that this was probably the best way to avoid general unrest. That being said the people here never cease to amaze with their ability to get upset about the most unimportant things so I could be wrong. What a lot of them seem to have completely failed to realize is that this approach is not trivial and requires a balancing act. Too much and the casuals like Finger back there skip a ridiculous amount of early-game grind. Too little, as most of the diehards here would say, and you end up with a good old internet salt lick. As illustrated here.

For those of you that weren't with us back then, the game used to essentially be just T5 matches for everyone all the time. It absolutely rocked. But the powers that be decided they wouldn't make enough money that way. That's the ugly truth. I for one would definitely have been more than willing to pay to keep it like that, and I suspect a lot of the diehards would agree with me on that. So it's not just pure entitlement and immaturity (though those are quite common) riling up the crowds here. There's a pretty legitimate grievance underlying a lot of this.


So why do I put up with obvious WoT cash grab BS like "Progression 2.0"? Why do I care so much about the evil devs? Why am I trying so hard to make this community behave like actual adults?


This game scratches a certain itch for me that I don't think any other game ever has. It's literally the only game I've played in the last month. That magical perfect fit is what keeps me coming back and makes me wish with all my heart for its success. And for those of you that claim to really care about this game but pretty much exclusively spit bile nonstop on these forums, consider this: is their attitude really that distasteful (or even remotely distasteful) compared to everyone's favorite AAA corporate lizard people hives that treat their consumers like brain-dead catte with money?


Finally, I'd just like to remind everyone that THEY DIDN'T HAVE TO DO ANY OF THIS. If this game really makes you that mad kindly find something else to do with your life.