I feel like the devs have no long term vision. The monetary models look like a phone freemium game which is terribly disappointing. It's fine if you make it a little less grindy for some real money, but pay to win just doesn't work for the long term.
You might make money right now, but players will lose interest. So I implore you devs if you read this think about this question. Ask yourself and decide. Do you want to make more money in the short term, or do you want to make a legendary game? A legacy you can build off of? Money should not be the primary concern, entertainment should be. If your game is entertaining, and people WANT to keep playing it the money will come. There are many many examples of this currently.
It baffles me why you would model your game after a failing model such as world of tanks when you have so many other great examples to follow.
I love the idea of this game, I'm worried about its current iteration. I understand this is beta but, where are the other modes? Where is a skill based progression such as a ranked que? Where is the tactical minded objective based game? Perhaps death match might evolve into that but in my limited experience it's just whoever has better ships on their team wins.
I hope these things are being considered and I hope this game evolves into a game that people want to play for years and tell stories about. Instead of months and tell regrets about.