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PotatoMcWhiskey

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I do something else for a while because I'm not a baby who is solely dependent on having my exact needs catered to in order to prevent me from throwing a tantrum on the forums.

I think, in order for the developers to truly make decent money from this game they should consider focusing on having diverse ways to monetize, such as giving the community ways for forge communities, friendships and groups and then tie those to the game.


I have talked to some people who play those dumb MMORTS "waiting" games like clash of clans. One of the most powerful motivators to get people to part with there money is letting them feel like they are helping their community.


For example, in league of legends, there is a thing called a skin boost, where a player pays about 1$ of RP to give everyone on their team bonus IP and they can use any skin in the game they want for that one game. This is one of my favourite ways to spend RP in LoL, as I get to make my entire team have a good time and look forward to getting the big fat drop of currency at the end of the match win or lose. This is a relatively inexpensive feature [Although logistically to apply it to dreadnought with the current way things are would probably be a bit of rekijiggering] that has quite a high earning potential. Making people feel good, feels good. Monetize generosity.


Another example is gifting, gifting items, skins boosts etc to strangers and friends feels very nice to the player, and so thats definitely something you guys should look into implementing. You can even implement things like "Giftmas" where you make gifting skins cheaper than buying skins around holiday events such as christmas and so on. [Also make sure you sneak a small snowman/easter egg/pumpkin etc into maps around the appropriate holidays. People love that stuff as long as its not too on the nose]


I have personally gifted probably a thousand dollars of items/games/boosts over a few years to friends and randoms accross many games and random people and I would not even close to qualify as a whale. I know personally people who drop $500 a month on Clash of Clans just to boost their teammates, not even themselves!


These things unfortunately don't mean much, nor will they earn much unless the players care about the other players in their game and seek to make friendships and groups. There are potential ways to help this, such as giving players fun ways to interact with each other in game. Emote wheels are great for this, being able to say "You're awesome" to another player really easily and quickly when you see them pull off a play by using a chatwheel makes everyone feel good about the game.


Basically if you give people the tools to create a friendly community, and the tools to share their generosity you will have a loyal and profitable playerbase.


One of my favourite games for social interaction was a silly little game called King Arthurs Gold. The game wasn't particularly amazing but it had something very fun. It had a sort of Emoji/Emote wheel that you could quickly express yourself in gameplay. Doing a laughing face after you had blown someone up, or a sad face after someone had died, giving someone the middle finger for stealing your flag etc. It all made it very light hearted and fun socially.


Obviously something like this could be implemented in dreadnought, tailored for the theme and tone of the game. Voice overs and call outs. I guarantee if there was a "Shazbot" esque call out on the chat wheel people would use it, but they would also use the "Nice work" one too.


TL;DR: Monetize friendship, generosity and community building[Among other things!]. Give the players tools to be positive to one another and make friends. Don't monetize in transparent and money grubbing ways.

If the game was 40$ I wouldn't even consider buying it tbh.


The free to play model is perfect for the game, just the current iteration of it is... Well its a bit transparent and unfun.

I have left this up for a while and tally'd the results:


90.1% of the responses answered "Strong Negative" for "What is your overall opinion of fleet Maintenance"


90.1% of the responses answered "Strong Negative" for "How has fleet maintenance affected the length of your play sessions"


90.1% of the responses answered "Strong Negative" for "How does maintenance make you feel"


81.9% of the responses answered "Strong Negative" for "Does maintenance positively or negatively affect how you feel about a match?"


100% of the responses answered "Strong Negative" for "Do you feel maintenance is fair to the user?"


100% of the responses answered "Strong Positive" for "Do you want maintenance to be changed?"


Potential bias in the results: Small sample size, Sourcing opinions from the forums only, possibly biased questions, responses are not anonymous and a few others.


  1. Strong Negative

  2. Strong Negative

  3. Strong Negative

  4. Strong Negative

  5. Strong Negative

  6. Strong Positive

    Answer: D


  1. What is your overall opinion on Fleet Maintenance?



  • Strong Positive

  • Positive

  • Neutral

  • Negative

  • Strong Negative


\2. How has maintenance affected the length of your play sessions?



  • Strong Positive

  • Positive

  • Neutral

  • Negative

  • Strong Negative


\3. How does maintenance make you feel?



  • Strong Positive

  • Positive

  • Neutral

  • Negative

  • Strong Negative


\4. Does maintenance positively or negatively affect how you feel about a match?



  • Strong Positive

  • Positive

  • Neutral

  • Negative

  • Strong Negative


\5. Do you feel maintenance is fair to the user?



  • Strong Positive

  • Positive

  • Neutral

  • Negative

  • Strong Negative


\6. Do you want maintenance to be changed?



  • Strong Positive

  • Positive

  • Neutral

  • Negative

  • Strong Negative


My goal here is to get a real feel for what people think of Fleet maintenance, in the hope that the message is communicated to the developers crystal clear.


Final (Obviously biased) question.


Would you change maintenance, and if so how?


A. Leave it the same.

B. Lower the costs.

C. Lower the costs drastically.

D. Remove it and rebalance the credit rewards.

E. Remove it entirely.

F: Other.

Please answer truthfully and do not clutter the survey with comments unless they are important, or criticisms of the presentation. Thank you! It makes it easier to compile the answers at a later date.

When I finish a match there is this really strange bug where the game takes some of my money away that I won in the match.


Its really hampering my progression and ruining my ability to enjoy the game it would be great if you guys could fix this thanks!

Many of us have written the game off permanently unless there is a huge change in direction the game is dead in the water.

I agree to most of your assessment.

Tbh I just uninstalled the game and wont be coming back until they move away from this method of monetization.


I was hoping that a dev response to the issues would restore my confidence but they doubled down on a system nobody enjoys because they want the game to be a financial success not realizing the best way to make a game a financial success is to deliver a fantastic game experience. They did deliver a fantastic game experience and then cut it's wings, beat it into the dirt and locked all the good parts behind paywalls and grind walls.


I'll be checking the forums once a month but I'm not hopeful.