Oke so I played a bit again after a few months of hiatus since I pretty much seen it and the game was in such a state I could no longer deal with it.
Now the reason for legendary being broken a few months ago was maintenance since there really was no point in even doing it. But these new changes gave a me a glimmer of hope to actually start getting my T5 ships, but after queuing up for legendary and just sitting there for 15 minutes it does not seem to be the case anything has changed although now there is no real strike against players playing in it.
So whats going on, the one thing I noticed is that I am missing a lot of veteran players I saw in games. Granted I have seen a couple but a few months ago I would constantly come up against large chunks of them. So either the player pool has increased (which would be a good thing) or many of the vets are also on a break. I know many from back then and probably more people have gotten to T5 ships by now heck one could just throw in T4 ships jump into legendary and just keep switching between veteran and legendary fleet matches. So unless I am missing a mechanic that does not allow this it would seem that would be the way to earn xp and credits fastest. Even if you lose now its not going to be a hit in your wallet like it used to.... Right ?
So if my assumptions I just mentioned are true the only thing I can conclude is that many people that actually have T5 ships either quit and the one's remaining are simply not queuing up because it takes to long and to make matters worse people are not getting into T5 ships. Which would mean they are quitting before they even get to that point. Which raises the question about the grind in dreadnought, which with elite status is not as bad as one might think. However this does pretty much require one to come in the top 3 be it either losing or winning team consistently to make decent progress.
I manged to get pretty much 9 TIV ships fully researched with 141 Hours of battle time and many almost nearing the XP unlock for their T5 counterpart. Now 141 hours does not seem long considering people tend to play certain games for far more. But I somehow manage to get top spot in many of my matches so I take home the jackpot on many of them. But others are not that fortunate so it must be painful for those having a more casual play style and less hours to put into the game. Now I have seen the roadmap and the grind is actually stated there to be looked at.
I kinda almost spitted my coffee out when reading that.... Good thing many of alpha and closed beta players were not saying that was a thing that needed to be looked at before even coming up with the whole tier progression. I am glad they are taking a look at it, I am not having that much trouble progressing through dreadnought but the game can become a bit reparative at times and when you're not making a lot of progress because people are not scoring high, then its those people that need a boost in some way. Anyway I really hope all these announced changes are not coming a bit to late. Many people have tried DN already and taken off for whatever reason and getting players like that back might be a bit hard.