BGV Kokurou



It's not an exploit. It's a bug. And people who know about it are actively using the arty pods for this reason. It's not that arty pods have no hitbox, the hitbox is smaller than the pod itself. Much smaller than the pod itself. Even beam turrets on a corvette misses it.

Brother Belial#4215 posted (#post-223750) said:

Blowing up ships as they spawn is as good a way to win as any. I agree it's not a fun way to win. But it is a way.

And here lies the issue, there's supposed to be a defensive thing for ships that come back. There is NOT. They are locked to that one spawn point without any way to get out.

Firstly, lemme start with how much I love Conquest. It's purely objective based where your kill record means nothing. Your main goal is to conquer the map, and destroying ships occupying territory. It's a classic territorial game mode.

As for where it went wrong -

Visually, compared to the cinematic, it would've been great to be given Red vs Blue ship coatings, instead of your side being blue, and the enemy side being red (through your enemy's side, they're blue and you're red)

There's very little reward for conquering parts of the map. There's only point rewards for capturing points A and B. If a team should capture both A and B, that's about it. Majority of the map will be Blue (or red if the enemy team has both). Should the enemy team become (I'm sorry) a load of jerks, (again, I'm sorry) and spawn camp your team (once more, I'm sorry) there's not only no reward, but then you're also ruining the fun for that team. It turns from a fun match into "Why are you in our spawn? We spawn in the same places, we can't get out, this is stupid" etc., etc., etc.,. (I personally got super angry when this happened a few hours ago)

Conquest tells us that, upon respawning, we are given Defensive Buffs.

  • What are these buffs?

  • Where are they indicated?

  • How long do they last?

  • What exactly do they do?

  • Does a Disruptor Pulse/Missile/Ammo get rid of them?

  • Do Stasis Pulse/Missile/Ammo affect them?

  • Does a Tartarus Missile automatically remove these effects?

The team I was on was spawn camped for about a minute. A minute where we couldn't so much as LEAVE our spawning zone.

In conquest, the only two CAPTURABLE points are A, B, and everything in between. Spawn zones don't give anything and are not capturable. So being near the spawn zones automatically kills the fun.

Additionally, (and this is just an idea) if someone should fly back to their team spawn zone (without dying) they should be able to have: Energy Refilled and/or Modules Refreshed and/or Debuffs Scrubbed (once every life, like Desperate Measures) to encourage more movement. Enemies who enter spawn zones should be given a Purge (energy drained, modules disrupted, armor broken, movement slowed) and this effect should last no longer than 5 seconds (5 seconds is a long time when you can't do anything). Upon respawning, ally ships should have 100% armor, increased weapon damage, increased module damage and healing, debuffs instant scrubbed, and increased movement speed (to get out quicker). A perimeter, like points A and B have, should be known and visualized in a similar manner. However, this defensive buff should not last longer than 10 seconds. (10 seconds is a long time when you're trying to escape spawncampers)

Find ways to discourage spawn camping, this game mode is much too fun to be ruined in such a manner. I'll say again, I love Conquest, I really do. But this needs to be adjusted. The buffs/debuffs are just ideas.

Yo! So I won't be available today, I'll be available tomorrow early afternoon.

So a while back, we were able to use the Junkyard Prince ship parts, coating and decal on other Akula Vektor artillery cruisers. I'm no longer able go use them, I'm sure lot of othrws aren't as well. But (not sure about anyone else) not only would I like the Junkyard Prince back, what about the Kreshnik parts in Havoc Mode? Those Kreshnik ships look slick.

So I'm with some friends (some, most I don't know and haven't really played with much other than the random solo queues) and we decided to go into a 3v3. Originally I thought it was gonna be 5v5, 3 on each team with 2 bots. Turns out, nope, just a regular 3v3.

On a sidenotee, just because you see a rank 50 and a 47 on one team, doesn't necessarily mean it's an automatic win. Just gotta put your heart and soul into your ship and put yourself into overdrive!

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Torpedo salvo gives indicators and tracking, as well as drain, stasis, disruptor, and basically every other torpedo in the game. Jackal Torpedo gives absolutely zero indication that they're even launched or coming near you.

I think I got to play one TE match and that took like an 8 hour queue.

For real. Too many times I get mysteriously blown up by something and it turns out to be Jackal Torpedos. These things have no friggen indicators and it's EXTREMELY frustrating that you never know where they're coming from.