Just tried my first game of Tiered based gaming after a brief hiatus in Dreadnought. I must say that the game that I loved is probably gone now.
Initially in a previous update, players were given a selection of 15 ships. These 15 ships were balanced in a way where no matter what combination of ships were fielded, you would always be able to have a chance at winning a game simply because there was no clear choice which was the better ship. All battles was in essence a tactics and skill matchup.
My first match in the shipyard update, I was not impressed. Initially i started as a artillery, and when I hit an enemy artillery who I later learned was a t4, I did maybe.. 10% if his hp. On the other hand, when he counter sniped me, I took over 50% of my hp in damage in a T1 ship. So in essence, he needed 2 hits to kill, I needed 10. The fact that these 2 tiers of ships were in the SAME GAME, how is that fair or balanced? Basically whoever has the highest tier gets a "free" win?
Therefore this is a grind to win game as the better tiered ship is so far and above superior in all ways that you will have no chance of beating it with a lower tier ship. I honestly did not think much as i figured.. horizontal progression and all. But this is not the case. So once you get a lead in tiers, you will start winning more and pay less maintenance so the gap between the winners and losers keeps increasing as TIERS are not balanced around each other.
This basically eliminates the skill/tactic based game that I previously liked and made it into, whoever plays more wins. This makes me sad as I felt this game had a huge potential as a competitive space game title. I guess, I will just play it casually now as the competitive angle will only ever be available to people that manage to grind it out to the max tier. Time that not everyone will have.
My 2 cents.