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Lando Calrissian#2323 posted (#post-211034) said:


Here's Salesmanship 101, if the potential customer doesn't know that an item is limited-time-only, then you're just shooting yourself in the foot and worse; there isn't any incentive for impulsive buying.



Except they never said these items were limited. They just decided to remove them one day. It sounds like they are bringing them back soon, but otherwise that's bad salesmanship on their part

What ever happened to all the custom paints? There used to be about 8 pages of them, one of which made the ship completely red (though I can't remmember the specific name). When the winter update arrived it removed most of the custom paint options and replaced them with winter themed ones. I thought in this new update it would restore the ability to purchase the other paints, but you can still only buy the winter themed paints. What happened to all the other paint jobs?


DN_MiguelItUp#0468 posted (#post-209527) said:


PC update 1.11 is now live and out in the wild! With it comes a number of new things like global chat, module previews, and an improved End of Match screen! Do you have questions or input regarding 1.11? Let us know in this thread!


You can see the 1.11 patch notes here!



What ever happened to all the custom paints? There used to be about 8 pages of them, one of which made the ship completely red (though I can't remmember the specific name). When the winter update arrived it removed most of the custom paint options and replaced them with winter themed ones. I thought in this new update it would restore the ability to purchase the other paints, but you can still only buy the winter themed paints. What happened to all the other paint jobs?

Yeah, the problem with nukes disapearing when the targetted ship dies is enfuriating. It needs to be fixed soon.


Sgt_Saunders#5165 posted (#post-204940) said:



Captain Nemo#8277 posted (#post-204810) said:



Sgt_Saunders#5165 posted (#post-204678) said:


I was just going to post this.
The main guns of the Jutland are a total joke. It has all these big turrets...that are really just pea shooters. They are inaccurate at range and have such an abysmal dps that there's no point in using them in place of the secondary turrets. It is the only absolutely useless weapon in the game IMO.



The Jutland gun DPS isn't that bad, the main problem is the spread that make you miss 4/5 shrapnels



You're right! I was testing this out and sure enough, it's spread is so bad that barely anything hits. Now wonder the primaries are so abysmal.



You all managed to identify the core of the problem here. The spread is what needs to be fixed.

I agree with most of whats been said above. Simply put, the devs need to change the module tree system so that players can unlock the modules they want and use them to grind to the next ship. As it currently stands players often don't get the modules they want until they have almost already unlocked the next tier ship, at which point they won't have much time to actually play with these new modules.

The Jutland, despite being heavily armored, has a complete absense of adequate firepower. It has a terrible optimal firing range and damage compared to just about every other destroyer or dreadnought it will have to face. It is needless to say this needs to be fixed soon. To give inferior firepower to a ship that already has extremely low meneuverability is just a slap in the face.


Edit: Maybe I exagerate too much when I say how awful the firepower is. I suppose the low firing range is acceptable. As some of the people bellow have mentioned, the real problem is the spread of the primary gun's shrapnels/projectiles. It makes the guns quite ineffective at mid to long distance.

They should also make facial and other bodily apearances much more customizable. Like you said, it's just so pointless seeing all the profile pictures of your teamates as well as the characters lined up at the end of the game if they are pretty much identical. Having unique characters could actually help players stand out from one another etc but as long as you are limited to just a few facial presets, that will never be the case.


I also feel that there should be some full space suits because, obviously, these captains are fighting in the vacum of space and they should be equipped properly in case the hull is breached. It just seems inapropriate for someone to go into a deadly space combat zone wearing an outfit with exposed skin and that doesn't look tactical / combat ready.


Of course there are more pressing matters for the devs to focus on but they should get to this and fix it at some point.

Selling ships back would definitely be a useful addition because many of them will end up unused once you've progressed to the next tier. That being said, I feel selling back modules would kind of ruin the point of having to buy them to progress through the trees in the first place, but thats a whole different story

The current way to access the energy menu (E key + move mouse) and activate your shield, for example, can be hard to use in the heat of battle. Often times I will try to quickly switch to the shield but moving the mouse to the side to do that is too innacurate and often times I have to try a couple times or more before it finally deploys. I instead propose that this menu is changed to keys such as 'E', 'R'. and 'T' which could be used to activate increased speed, shield, and damage boost respectively.


I have heard many other players voice the same complaint since early beta but nothing has been done yet. I hope the developers will finally listen and change this.


EDIT:I never knew that you could use F1 - F3 to do all this. Thanks for pointing this out. They should just tell players this in the tutorial.