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Wanted to echo that the starling nuke nerf was far too harsh. Its frankly not worth using at all right now. This module is an anti camper module please buff the damage to make it a threat. You can balance it by increasing the skill component of air bursting the salvo over the enemy to maximize damage.


As mentioned earlier in this thread the jutland/monarch guns need a buff they are just far too weak considering thier range limitations and projectile speed.

in regards to the nuke salvo changes wouldn’t it make more sense to increase the warning alarm duration and limit the nukes to the location of the targeted ship at launch? Nuke salvo is an anti camping module it should enccourage movement on the battlefield and break up static campers. As a result it needs to be threatening and kill players who refuse to move and relocate. The nuke lasers are an option to disregard moving when a nuke salvo is imminent. In summary nerf cool down increase warning period before nukes actually hit and buff damage to punish more players for camping.

Just want to weigh in on the nuke salvo changes. The damage nerf is far too harsh. This module is so inaccurate that very rarely to all 4 nukes hit an opponent and there is a fair amount of skill trying to air denotate it to maximize damage. I think there is currently no reason to run this module anymore which is quite sad as build diversity is reduced as a result. I would keep the damage adjust the timer and focus on making the ability even more skill based i.e. if you time it perfectly more nukes hit and your reward is more damage. This is quite a fun module which serves its role in dealing with healing dance parties and rogue snipers (which after this patch will be in a very strong spot)

Hey thanks for updating your post. Can you explain the armor boost shield bug? If we are adamant on sticking with AB pulse are you saying we shouldn’t use shields at the same time it’s active?

Hey thanks for updating your post. Can you explain the armor boost shield bug? If we are adamant on sticking with AB pulse are you saying we shouldn’t use shields at the same time it’s active?

Hey thanks for updating your post. Can you explain the armor boost shield bug? If we are adamant on sticking with AB pulse are you saying we shouldn’t use shields at the same time it’s active?

What about the onager only firing half of its 2 bullet shot? With the adrenline shot nerf and the lack of gaining points for tanking what point is there to playing any heavy dreadnought. Tanking is dead...

So sad but this is all true. The Devs need to focus on fixing bugs that are driving the community nuts like primary weapon damage on the Jutland, dola, and ballista. Seriously how hard is it to fix something like that

Agreed I was hoping for more bug fixes. New map is nice but doesn't help the fact that some ships are flat out broken and not playable ( Jutland, dola, ballista). We also need to address tanking ribbons as being a tank almost always guarantees you a slot on the bottom of the scoreboard. You should be rewarded for performing your role in the game you tank you get points for taking damage and gathering aggro away from your team. Healers get a insane amount of points for healing why not tanks?

Hi all just hit level 50 and i haven't noticed any point to this profile rank besides letting people know I play this game way too much. Do you know if there are plans do something more with this rank i.e. add tangible benefits to ranking up? Possible suggestions include character skins/ cosmetics, ship cosmetics, maybe a credit or exp boost to help level additional ships. Just curious if this has been discussed yet.