WaveRider#4219 posted (#post-233795) said:
ovsianka#6135 posted (#post-233794) said:
I don't think the grind itself is much too long or heavy. What drives me crazy is how it doesn't make any sense: so I can research and buy the modules I want. That's cool, the two prices fit their purpose well - experience gives me know-how, money gives me hardware.
But then I need to research AND buy like 15 more modules to get to the next ship? Why? Why would I buy them if I don't ever plan on using most of them? If I need to pay both exp and credits EVERY TIME, why bother having two currencies at all? There was a point to it back when tech was still a tech tree - players changed they loadout while they progressed. Now - I can't see any.
That and the ridiculous rewards in career progression (4500 exp for 5000 kils, yay! Almost 1 exp per enemy! Almost enough for a Tier 2 module!)...
You've just explained the grind. It does include progression through the tiers which you have just described.
Yeah, obviously. My point is - I don't mind it's long. I do mind it looks like it was designed by committee.