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Trappygit

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It was the same for me when I was a tier III. I liked seeing exactly how much gaming experience and ship abilities improve how powerful ships can be. All this safe place rubbish is embarrassing

I don't understand 8v8 is a good thing. I'd rather have 3v3 and no bots.


Jawayne#8001 posted (#post-225561) said:


Retaliator is linked to damage taken to the shield, full damage not the reduced value that bleeds through. Each class has its own Retaliator value.


For Dreads its 0.48s / 1k damage to the shields, per module, so a possible total of 4x0.48s = 1.92s cd reduction per 1k damage to the shield.


Now 1k damage is not a lot. So lets look at a base T4 Goliath, direct impact, no module amper, at 20k damage, this means 20x 0.48s = 9.6s of cd reduction per module, with a "bleed" through of 7k damage to the hull.


Summed up: Don't shoot Dreads if you see a green clock symbol in their buff list when they take damage to the shields. You will just help them spam their modules like crazy.



Excellent post, thank you for that! Where would I find values for other ships?


I'd like to pick your brains one last time if I may: How much damage do shields absorb on different ships? I can't believe this sort of information isn't available in-game, let alone on the internet...

How exactly does 'Retaliator' work? I can't find any details on the actual cooldown reduction is delivers and how often it can deliver it. This is pretty fundamental - I suspect the lower tier'd abilities will become even more effective than the higher with it factored in...


II - 15s of 90% reduction with CD of 35s - ?? Retalitor 'procs'


III - 12.5s of 95% reduction with CD of 30s - ?? Retalitor 'procs'


IV - 10s of 100% (100%) reduction with CD of 25s - ?? Retalitor 'procs'


V - 5s of 109% (100%) reduction with CD of 20s - ?? Retalitor 'procs'


Brother Belial#4215 posted (#post-225546) said:



Trappygit#7857 posted (#post-225531) said:


This is probably my only real gripe with the whole game. I've just started upgrading my
T5 Zmey and T5 'Amour' Amplifier is worse than T4. In fact, the T2 / T3 versions (80% for 15s / 85% for 12.5s) are even better.



Not really, with the T4 AA, and the OB slow and steady, you can be imune to all in coming damage whatle AA is up, and with Retaliator and get on my goodside, you can cut the cool down time quite alot if you use Armor boost pulseand shields togethere to speed up the cool down of AA.



If you're being targetted for a full minute (which is the entire point of the Dread) and firing it at every cooldown, you'd take less damage with the low tier verions than the upgrades...



As I've said above, thats not really true.



That's true, but it assumes a lot of investment in other abilities to make it better. If you don't take them, then you agree that it's worse? It really should be better alone or along with other Modules and Officer Briefings.


Also, what about the T5 version being worse then the T4 then? If I understnd this right, with Slow and Steady, it's redundant off the bat...

This is probably my only real gripe with the whole game. I've just started upgrading my
T5 Zmey and T5 'Amour' Amplifier is worse than T4. In fact, the T2 / T3 versions (80% for 15s / 85% for 12.5s) are even better.


If you're being targetted for a full minute (which is the entire point of the Dread) and firing it at every cooldown, you'd take less damage with the low tier verions than the upgrades...