Odin#5262 posted (#post-57299)
The first 2 tiers are ment to learn the game,at least from my perspective.All the fun starts at tier 3 and above.Its just another layer added to the game,a bigger training ground.Which will probably make Legendary matches even more competitive.
Tier 4 and 5 battles is the same Dreadnought we played before.And you are not supposed to stay on tier 2 battles,but to progress.
So, yeah. Max-tier battles are the same game as we had before, and everything below that is unfair, grindey nonsense. So, what's that going to take? 100k for a tier 4 (who even knows what a tier 5 would be), 30 for tier 3, and lets just ignore the rest for now. Lets double that cost for all the modules you'd have to unlock, so 260k for a max teir ship, and fifteen total max tier ships. That's just under four million credits to unlock everything and be free to have some fun. So, currently making about 1k credits per game, and assuming MM actually worked, lets say a typical game lasts a half hour, including searching for a new one. That's around 2000 hours to complete the grind, or... 250 eight-hour days. Nearly a year of playing this game like it's a job, before you're allowed to have fun. Feel free to multiply it yourself if you don't have that kind of time on hand to play per day.
Now, uh... how long did it take you guys to hit level 50 before this update? I played for about a week before the update hit and I was around level 30. Stretching out the more complicated elements of the game so I have to play for around a couple weeks before everything's unlocked is fine. Doing the same in this system would take me around three years.