Maybe a introduction first:
I'm Philipp and I'm one of the Game Designers here at Yager in Berlin. I joined the Dreadnought team last year. I was (and still am) super excited that I got the chance to contribute to this great game with all the talented folks at Yager, a game that will be played by thousands, hopefully millions of dedicated players. I started my career in Mobile, where devs usually are not really close to their community. That distance made it hard to truly understand what players think of the game, or what they expected. Off course as designers, we make many assumptions based on our experience, psychology, or any other models/heuristics that we get our hands on. But nothing brings you as close to players, and their experience as actually listening to them directly, by offering them a platform to express their thoughts. But you are right: this should go both ways.
Please keep in mind, that I will express my opinions mostly from a personal and subjective perspective. So I might not talk so much about concrete features, content or other releases we have, but I wanted to step in to not leave all the firefighting to our community team. I don't know if my (possibly also vague) answer is what you are looking for, but I hope it is better than silence. Also my answer here is not being "vetted" or approved by anyone, and therefore I hope it is clear that I don't speak on the behalf of anyone, nor would I make any official announcements that "speak for the devs".
The most important thing that I want everyone to know is that for everyone here at Yager, Dreadnought is not just a product. Many, many people have poured countless hours of passion and dedication into this game. This dedication does not come from "Let's make a game that'll make us rich!" it comes from a "love for the game". We care as much for the game as everyone here on the forums, as we are also players of Dreadnought at our heart ourselves.
The community team is doing a great job of keeping us up to date with any issues or concerns raised by the community. Whether on discord, the streams, or the forums. I'm lurking the Dreadnought forum and any Dreadnought Twitch stream that I can find, just to see how the game is doing, and many others here are doing so too.
So please, be assured, that all of your voices are being heard. By all teams. And also within the Dreadnought team we have a range of opinions about the same topics that you guys bring up.
"So why are you not doing anything about it?"
That's a tricky one. The answer is; that it's never that easy. If things were black and white, the answer would be obvious. Unfortunately they are not… otherwise making games would be really simple, in today’s market we see good games, we see bad games. And we will continue to see good and bad games. Just because there is no silver bullet that makes everyone happy and guarantees a hit.
Many discussions that I see here on the forum are discussions we are also having inside of the team(s). But it's always a discussion, with different perspectives, each of them coming from a different place, and there are many variables that we need to account for.
The tricky thing with a game of Dreadnoughts' size is that there are countless expectations, opinions and requirements but there is only "one design". A "one size fits all" game does not exist as with any other medium that is subject to taste. But also a niche game of this size will not be able to carry its own weight.
Ideas are plentiful, but as you know, game development takes time. So we have to be sure we are doing the right thing before we do it, otherwise we waste our resources and the opportunity (time) to expand the game.
Also, it takes time to collect all the data (quantitative from the live game, and qualitative from your feedback), assess the situation, and then making the right call.
In the design team, all the opinions that you provide, directly inform our discussion that we have within the team. Yet, there are many solutions for one problem. And with the amount of feedback provided, and different kinds of people playing our game, there are many different kinds of problems.
This is what makes it hard "to just make it".
So this was my long version of "We're working on it".
I think we're all here, discussing on the forum, for the same reason. We want the game to succeed, so we can play it for the years to come.
See you soon!