The unspoken elephant in the room, from recent news, is the amount of people allegedly worked on Dreadnought development compared to quantity and quality of that work results. Some people here are pointing out, that is gonna be ok, because 150 of that 200 employees is still here. While the actual question is, whether those developers are even capable of doing the hard task ahead.
When I heard that this game is developed by small team (which correspond with the speed work was done), I imagined 30-40 people, maybe less. Two hundreds developers is a lot of manpower, about a half of what AAA titles have. What all those people was even doing, exactly what? How can we even expect this game to be miraculously saved, with that poor work organisation?
Another thing that need to be pointed out is interaction with players feedback.
Was the new things added, which alpha state players wanted to be implemented? No.
Was the changes done to game aspects, that was pointed out by players as in need of changes? No.
From the changes that was actually made, how many of them was about things pointed out as needing improvements? Few to none.
With all that in mind, how can we realistically expect positive changes in the future?