Huh? The gravitational force vector points towards the planetary center of mass, i.e. down as well, so that makes perfect sense. Also if you got an anti-gravity device on those ships it would make sense that you could manipulate it's strength or raise or lower the ship.
However, "it's a game" is a perfectly sufficient explanation for me, anyway. No strafing is a rather essential part of game play and that's that.
Yeah sorry must have had a brain fart, what I said ofc would be applying to moving up not down xD, but point still stands with that little correction.
And as I said yeah I'm fine if you just don't want it because that how you feel the game should be played, it all those ppl trying to pull logic/realism arguments into it that annoys me as there really is not arguments from that kind logic/realism that would apply
Honestly, it makes gameplay more challenging. Which is a good thing. Having limits to the direction you can go means you have to make sure you're moving into the right position the right way. That and where would you put the strafe buttons? I've got Q, W, E, R, A, S, D, F in use already.
Depends, would make it harder for the attacker to hit a ship that can strafe, but easier for the defenders to avoid all shots. Also trying to hit a dreadnought would probably not be a big difference due to their big size and limited speed, where something like a corvette would be a LOT harder to hit (hmm could actually make cattaro more usefull as that would make it even more usefull for hitscan weapons like the tac's beams as they are easier to hit with)
Plenty of options to how to make it work, could be holding down shift(or some other button) or something to make it strafe (or even a toggle) to mention just 2 ways