In order to do damage the ship using the ram should have to be travelling at maximum speed, none of this brushing the nose nonsense
You are correct, it's stupid that rams are able to ram you via brushing down. I do believe that activating ram should make players commit to accelerating forwards, but also have reduced steering.
Oberon Destroyers are very OP in legendary. With thier ridiculous speed and manueverability...
This is paired with nerves of steal not having deminishing returns. It's such an overpowered module that provides: 5% damage reduction and a 200%!!!! Speed buff. If anything it should have a increase damage taken in exchange to increased mobility.
Akula Vector Tactical Curisiers are also very OP in legendary.
It's a dedicated healer, but it doesn't have mobility beyond a target warp. Either you can use weoponbreaker missiles to address the healing directly, or use modules that debuff (disruptors/rupture). A Grenada sniper can rupture + power to weopons and deal 20k damage, and drain missiles drain 125 energy (a full bar). TC's have rupture beam on a 25-15s cd, thats armour removal and 20% dmg boost from team - and no hinderance from your base damage.
There is also nukes, but the secret to a cluster ball is taking advantage of the space around them and bouncing the focus between targets and not feeding into ships with 'get on my goodside'.
Grind wall after tier IV is unbelivable
Yea....17 modules at 45k+ each is a a heck of a grind. I think the 17 modules was to prepare you in legendary tier where the real grind was...but now that tier 4 and tier 5 are conjoined it really doesn't make sense why you have to go through sooo much to just grind it again.
Legendary tier has substantial incomes with the battlebonus, but Greybox should look into other progression methods. Is it really a complete game when everyones too busy grinding?
make tier IV ships more competitive in legendary
I think we need to understand the gap. Which is a post for itself but to put this in perspective.
T5 ships have 125 energy, T4 ships have 100
Some T5 modules have substantial buffs.
Rupture beam goes from a 25 to 15s cd
Artillery Pods firing rate goes from 4s, to 3.6s. And the damage goes up aswell.
Bomber fighters do 4 attack runs at T5, but 2 attack runs T4
Stasis ammo on T4 destroyers have signifigant decreases in fire rate compared to T5. I mean, it's full auto vs semi auto.
Theres auto turrets that have increase range and damage, and reduced cds.
T4 stasis pulse gets a duration nerf (and range increase), and T5 just rejustifies the duration nerf with CD buff.
So... Yea...theres a huge gap. Some changes should be subtle, and first look is towards module progression.
But yea, I feel your frustrations