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So, I'm reporting this as a bug, since it's anomalous enough that I think it might be a legitimate typo, rather than an intentional balance choice!


Other destroyer primary modules tend to increase their damage per volley each tier by a few thousand points, depending on tier. For instance:


Tempest Missiles:



  • Tier I | 10,500

  • Tier II | 12000 (+1500)

  • Tier III | 13500 (+1500)

  • Tier IV | 17280 (+3780)

  • Tier V | 20160 (+2880)


Goliath Torpedo:



  • Tier II | 13000

  • Tier III | 16000 (+3000)

  • Tier IV | 20000 (+4000)

  • Tier V | 24000 (+4000)


And then we have storm missiles:


Storm Missiles:



  • Tier III | 12960

  • Tier IV | 27200 (+14240)

  • Tier V | 32500 (+5300)


Which looks a lot like they were supposed to get a +4000 damage increase between Teirs III and IV, but got a +14000 increase by accident... which leads to them being able to one-shot most ships that aren't a Dreadnought, and doing substantially more damage than both the Plasma Ram and Flashpoint Torpedoes, despite having a longer range.


Is this intentional? Is the problem that Tier III Storm Missiles aren't doing enough damage, or that the tooltips are misleading? I'm not here to complain that they're unbalance (though I've been using them with the Vindicta, and they feel kind of unfair), but wanted to bring this up in case this is isn't actually how they're supposed to be.


Thanks for your time!